How compatible is a MWSE script with a standard script?

Post » Tue Jan 26, 2016 8:34 pm

What happens if you try to run a MWSE compiled script without MWSE installed?



I am working on a mod which needs to stop the player carrying anything through a tunnel, no armor, no weapons, nothing. The xGetEncumb function seems perfect. I assume it works on the player and is not affected by the feather spell effect (maybe it is?). If I do use it in my script, will it run and just ignore the command, or will it crash. Do I have to make two scripts, one for MWSE, one for vanilla, or can you detect if MWSE is running and jump over the MWSE specific code. I am running MGSO which has an old version of MWSE, but I don't want to uninstall MGSO just to test what happens. I also haven't tried to compile any MWSE scripts, so if this is a dumb question, my apologees.



If someone knows a non-MWSE way to check if the player is carrying nothing, please let me know.


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stevie critchley
 
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