Why are there no implants in Fallout 4 ?

Post » Wed Jan 27, 2016 7:38 am



Institute stopped exploring implants when they focused on synths, BOS would be anti implant due to their beliefs.
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Katharine Newton
 
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Post » Wed Jan 27, 2016 4:25 am

If that's true, she deserves a refund! :lol:

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JAY
 
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Post » Tue Jan 26, 2016 11:53 pm

no, they were standard in the base game from the new vegas medical clinic



old world blues dlc added more

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Joe Bonney
 
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Post » Wed Jan 27, 2016 12:51 am

Snowglobes had no function, other than providing some caps (via the quest; http://fallout.wikia.com/wiki/Useless_Baubles_or_Fancy_Trinkets%3F) and being collectibles, while the implants would boost your attributes. So implants replaced the Bobbleheads in terms of function.

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ZANEY82
 
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Post » Wed Jan 27, 2016 7:20 am

If they did have them, they'd have to come up with some new things for them to do. Because, with the Perk system allowing perking your stats up to 10, having "+stat" implants would be kind of silly.

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Ezekiel Macallister
 
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Post » Wed Jan 27, 2016 1:40 am

Not if you mod it correctly :goodjob:

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phillip crookes
 
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Post » Tue Jan 26, 2016 10:36 pm



Yup, and after sending Preston to the doctor in DC for the same treatment(modding) and a few other alterations....."he" is much more interesting.
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Annika Marziniak
 
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Post » Wed Jan 27, 2016 5:56 am


They've employed cyborgs in the past, so I doubt that they're completely against such enhancements.



Speaking of, what happened to Cross?

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Beulah Bell
 
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Post » Wed Jan 27, 2016 11:05 am

Mechanics wise, with the way attribute and perk points are handed out in this game, along with bobbleheads, magazines, clothing, and companion perks, they would be superfluous. I suppose one could make the case that they fit the character better as a means of ability augmentation, but there are already so many ways to do so.


The institute gave them to Kellogg, but they regret it- and it is no longer a project they are invested in.

The only places we see implants really marketed for our characters is the west coast. We can't assume they "should" be in a game on the east coast, even if we do see other things on both sides of the continent.
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Fanny Rouyé
 
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Post » Wed Jan 27, 2016 5:47 am

I was thinking Cait could use some ;)
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Jeff Tingler
 
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Post » Wed Jan 27, 2016 5:57 am

Huh, I just realized one of the only implants you actually get in Fallout 3 is from completing the Replicated Man siding with Zimmer - he'll give you an implant that ups your VATS accuracy by 10%. He must have missed the memo that the Institute doesn't deal in cybernetics any more... or more likely, he's been around since before the current Director canned that project, and just doesn't care because he's evil.



btw A3-21 was toootally a Courser.

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Hayley O'Gara
 
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Post » Wed Jan 27, 2016 3:12 am


Why does Armitage, a model Zimmer notes is inferior to A3-21 get a name? I can't think think of any other Synth within the Institute that has a name.



I would count the Cyborg perk as implants, at least in universe.



As for Zimmer handing out implants, I wouldn't say he's doing it because he's evil. He just disagrees with the Director's decree about transhumanism. I doubt he'd leave the Capital Wasteland maniacally laughing because he's helped make a new cyborg who is going to murder everyone now because that's what happens when you become a cyborg. It's actually a nice reward. You gave him the most valuable thing you possibly could, and in return he gives you the most valuable thing he possibly can.



It's not the tech. It's who it's given to.

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Ash
 
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Post » Tue Jan 26, 2016 10:58 pm

Well, okay, Zimmer doesn't give you the implant because he's evil - but he's still evil. >.>



Funny observation about Armitage. Maybe while Zimmer was en route to the Capital Wasteland, he didn't want everyone knowing he was traveling with a synth and gave him an alias. By the time he's in Rivet City, he doesn't much care about telling you.

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Ray
 
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Post » Wed Jan 27, 2016 5:41 am

bobbleheads are like quests basically, especially if you make it a job to get a lot of em early on, like the endurance or agility bobblehead, early in the game its tough to get those,, it takes a lot of ammo and battling so i think its much more fun tracking down bobbleheads and takes some degree of work instead of just paying for an implant.

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Natasha Callaghan
 
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