I made an ammo mod that puts http://electronics.howstuffworks.com/gadgets/other-gadgets/taser-shotgun-shell1.htm in the game, and allows the PC to build them from scrap and parts.
it works pretty good (see my SIG).
I was about to make a fomod file of it, when I decided that you should be able to search the pockets of the victim.
There is a mod for looting the unconscious, but there seems to be a way to "PUSH" the actor, and have his inventory accessible while he's knocked down.
Currently the shock ammo drains fatigue and the target drops like a stone (maybe ~its not guaranteed), but when he does drop, he is set to unconscious and cannot be searched.
Here is a screen capture showing behind the scenes for a successful hit http://i271.photobucket.com/albums/jj125/Gizmojunk/ScreenShot2-1.jpg
(This is the debug option. You won't get this unless you want it, normally it will not appear as a model message during play).
(This is the debug option. You won't get this unless you want it, normally it will not appear as a model message during play).
Is there an easier way to allow the unconscious to be searched? Ideally, I'd like it to just be standard pickpocketing with no chance of failure or detection.
As it is... These shock rounds are great for dropping a guard, or incapacitating something before attacking it with some other weapon ~Target endurance plays a part and some targets may take several shots to stun; but this would really become useful if you could search their pockets while they were knocked out. Does anyone know how to go about implementing this?
Thanks in advance, :tops: