You're going all the way back to "Morrowwind" now?
Good grief, that's almost a decade and a 1/2!
What, exactly, is your problem with the way that F4 dialogue is working?
Sure, you can't be a [censored] bag like in the prior Fallout's. You can be sarcastic, you can be friendly, you can be indifferent and you can be positive. What you say does have consequences, at least in a general sense. The story has to mvoe forward.
Witcher worked the same way and you can't tell me otherwise. It doesn't matter what you chose. You end up in the same place.
You still haven't answered what the difference between a wheel of choices and a list of choices is except shape.
Sure they could have beefed up your dialogue options, but, be honest, don't you think people would be complaining that there are either too many or too few or that the choices you do have doesn't fit their particular playstyle, or that there is too much text or that they don't know what the voiced response will be based on what is showing in text, and on and on and on.
Face it. People don't want to read now. More things to read isn't going to solve anything. Personally I wish they just let us know which button gave which response and left it at that.