In Fallout 3, if your intelligence wasn't high enough to do certain things, taking Mentats helped, it doesn't seem like it works the same way in this game. Am I wrong?
In Fallout 3, if your intelligence wasn't high enough to do certain things, taking Mentats helped, it doesn't seem like it works the same way in this game. Am I wrong?
Well, it won't suddenly make you able to attempt locks or terminals you couldn't before. But each point of INT reduces the amount of potential passwords at a terminal by 1, as well as giving you a slight XP boost. Plus, they can be crafted into different flavors at a Chemistry Station that give you more pronounced effects, +5 in PER, INT, or CHA depending on what flavor you make. Very helpful.
It's good to keep my wallet at tip top condition.
The bump to Perception is also helpful if you use VATS.
But Mentats are MOST useful when you craft them into other flavors.
if u are turning in 5 quests pop a Mentat and get a nice exp boost - 6%
or sell them for caps
Graqe mentats will help you create larger settlements.
I use them primarily to make bufftats (+3 STR, +3 END, +3 PER, +65 HP for 8-24 minutes, depending on chemist ranks!) and graqe mentats (+5 CHA, +10% better prices for 8-24 minutes, depending on chemist ranks).
There aren't nearly as many reactive game instances for intelligence in Fallout 4. It seems that in the Institute, in particular, there should have been a lot more opportunities to capitalize on high INT, but I really can't think of any except for the mission to repair the USS Constitution:
I believe there are three instances where quest stages can be resolved using intelligence, with a threshold of 5, 7 and 9. Using mentats/wearing a lab coat can account for +4 int towards those thresholds. Other than using them for an experience boost, I can't think of anything else.