set FunctionRef.Param1 to Somethingset FunctionRef.Param2 to SomethingElseFunctionRef.activate player 1
set FunctionRef.Param1 to Somethingset FunctionRef.Param2 to SomethingElseFunctionRef.activate player 1
set myQuest.input to XsetStage myQuest 1set result to myQuest.output
label 10if(callfunction1)endiflabel 20if(function2)endiflabel 30set callfunction1 to 1goto 10endif