A general comment to the devs.

Post » Wed Feb 03, 2016 7:48 pm

The next time you folks release a game please make sure it's working. Rather wait that extra 6 months and take the trouble to test it properly instead of releasing a shoddily programmed, non-functional, bug ridden programme that creates more frustration than enjoyment. There are just so many things that svck, quests that are broken, spawns that don't spawn, a companion AI that is truly putrid beyond words, what the hell went wrong here I don't know because FO Tactics solved the AI problems in a simple, elegant way. You made the same mistakes with Oblivion and Skyrim, you got to try harder....

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StunnaLiike FiiFii
 
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Post » Wed Feb 03, 2016 6:52 pm


I've been playing since day 1 and haven't had a single problem yet. Ok, so my feet got stuck in some rocks behind a row of shrubbery once. Boo-hoo.

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Joey Avelar
 
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Post » Wed Feb 03, 2016 7:30 am

This will revolutionize the gaming industry. I challenge anyone who disagrees.

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Julie Ann
 
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Post » Wed Feb 03, 2016 11:08 am

Wish I knew what game the op was talking about.


I have 370 hours in on Fallout 4, and have seen no show-stopper bugs or glitches. Maybe he should try Fallout 4.


I am about ready for a DLC or two though.

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louise hamilton
 
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Post » Wed Feb 03, 2016 6:17 am

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!



You are kidding, right? Have you never played another Bethesda game, like, ever?



Oh brother! I am rolling on the floor here! We've been waiting 7 years for this installment AND we knew it was Bethesda and would be released with glitches and bugs.



Ain't gonna happen.



BTW: Witcher and Dragon Age were also released with glitches and bugs, as were CoD, GoW, SoM and so many others.



It's the nature of the beast.



BTW: I've been playing this on PS4 since release and can't complain about any game-breaking glitches or bugs at all and I'm just finishing my 6th runthrough. Either I'm incredibly lucky or some complaints simply don't hold water.

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Lauren Dale
 
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Post » Wed Feb 03, 2016 12:38 pm

FO4 is the least glitchy of the Bethesda games so far, for me, and I haven't encountered any issues that ruined the game or made it feel half-finished. So far, it is obvious that everyone's experience is different, the the glitches/bugs that are present can even change from one save file to another. But I don't think it's fair to create threads like these to tell Bethesda how to do their job. If you have issues, make bug/glitch reports, or post in the bugs/glitches forum. I doubt Bethesda developers actually read what we put here; that wouldn't seem realistic, especially with how the internet is full of trolls generally-speaking.

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Curveballs On Phoenix
 
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Post » Wed Feb 03, 2016 6:09 am


Exactly. A video game company can't test every single computer configuration or every single way that a player can screw up the game. There are just some bugs that won't be detected until the masses get their dirty hands on the game.

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Mike Plumley
 
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Post » Wed Feb 03, 2016 2:41 pm

as programming goes i have no ideea how it works so i just want to make this clear ....



- i guess if they made quests shorter ( Underground Undercover comes to mind ) it would probably avoid situations where things go sideways



- also maybe if u could only do 1 quest at a time ... dunno , just trying to help

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darnell waddington
 
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Post » Wed Feb 03, 2016 11:41 am

This ^



I'll be happy to walk you through the process OP, if you really want me to.



There is a forum here, just for your platform and a formal submittal process that's really easy.

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Isaiah Burdeau
 
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Post » Wed Feb 03, 2016 1:25 pm

yes lets make the game shorter and linear. that will solve everything. /sarcasm

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dell
 
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Post » Wed Feb 03, 2016 6:26 pm

Well....



You obviously are new to Beths games, aren't you? In fact, as other have stated above, the game is remarkably stable, in an environment that becomes more complicated every month.


Consider this - as Oblivion came out nobody could play this game on a notebook, there were no Intel graphic chips, everybody played on PC, the only difference being the type of graphic card one used. Today you have notebooks which are misconfigurated, so that games does not know which graphic chip to use, there are huge numbers of different graphic cards, SLI, different memory sizes and configurations, and last but not least 3 different and active versions of Windows (Win 7, Win 8.1, Win 10).



For this environment the game is not bad. I have to admit, I have a fairly strong and stable PC (Win 7 Ultimate, 16GB, GTX980Ti), and the game runs very stable for me. With more exotic and rare configurations there can be problems.



Also - many of the problems are all well known, and probably are coming from the engine used. That some quests will have glitches is very hard to avoid, with the complexity of quest lines. The quests alone, with all the variants a player can and will use are a testing nightmare. But this could be tested still - only there are subsystems in the game, which are not very dependable, probably a side effect of the engine used. Pathfinding is not very dependable, sometimes NPCs tend to hang. The new dialog system allows not only the player to abort a dialog midways, it also allows sometimes NPCs to walk away mid dialog, which also aborts the dialog. Since dialogs control quest variables, a quest can be left hanging in an unstable or undefined way. Spawning also sometimes does not work correctly, proved by cows or entire trading caravans on a roof...



I cannot really understand why they do never address the underlying system problems, but maybe this is not possible with this engine. But with the tools they have they have delivered again a very creative work. Their PR was never really good since Morrowind. Oblivion was really bad, overhyped and with countless small bugs and a really unimaginative world, where they relied too much on automatic methods and a dumb and lazy sort of level scaling. (Remember OOO, Oscuros Oblivion Overhaul, it became playable with this huge mod)



But they showed that they can do better again with FO3, which is, despite all criticism a very good game. The same goes for FO4.



But their PR could be better. Other companies show, that it can be done better. That they refuse to communicate and just every month drop a bone to the press now - if even that - is a bit .. poor. I wonder why they get away with it.

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Rudi Carter
 
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Post » Wed Feb 03, 2016 2:58 pm

Permanently frozen enemy bug svcks.


How come this was allowed to exist in final version.....



How come enemy status is not completely reset when they get respawned.... amateur mistake.

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Vickey Martinez
 
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Post » Wed Feb 03, 2016 2:42 pm

I don't think they foresaw that particular glitch. Who could have? Frankly, other than the cryolator (which you're not supposed to be able to get until a far higher level) and a few legendary weapons, there isn't an opportunity to use it. I've been through 6 runthroughs and can honestly say that I have never gotten or seen an item that has a "freezing" mod on it other than the cryolator, which I never use anyhow.



Admittedly though, it is certainly a glitch that should be addressed. It's almost as bad as the "undieing" glitch. You know the one - you blow the head off of something or take it to zero health and it keeps coming. You keep pumping it with bullets or laser blasts or whatever. You even try blowing it up with a mini-nuke or a grenade and yet it keeps coming, all the time at zero health. I get that one fairly regularly and it seems like the only solution is to 1) let your companion kill it (finally) or run away (walk if you've blown off it's legs). For me it's a particular issue with ghouls, although I have had a couple of deathclaws that have done it.

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lilmissparty
 
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Post » Wed Feb 03, 2016 2:44 pm

I don't think they foresaw that particular glitch. Who could have? Frankly, other than the cryolator (which you're not supposed to be able to get until a far higher level) and a few legendary weapons, there isn't an opportunity to use it. I've been through 6 runthroughs and can honestly say that I have never gotten or seen an item that has a "freezing" mod on it other than the cryolator, which I never use anyhow.



Admittedly though, it is certainly a glitch that should be addressed. It's almost as bad as the "undieing" glitch. You know the one - you blow the head off of something or take it to zero health and it keeps coming. You keep pumping it with bullets or laser blasts or whatever. You even try blowing it up with a mini-nuke or a grenade and yet it keeps coming, all the time at zero health. I get that one fairly regularly and it seems like the only solution is to 1) let your companion kill it (finally) or run away (walk if you've blown off it's legs). For me it's a particular issue with ghouls, although I have had a couple of deathclaws that have done it.

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Killer McCracken
 
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Post » Wed Feb 03, 2016 4:22 pm


Since you thought the last couple of Beth games were terrible, why on Earth did you immediately purchase this one?

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Darian Ennels
 
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Post » Wed Feb 03, 2016 11:40 am

You are very wrong.


It has very very little to do with Cryolator.


All you need is 1 hours & overdrive + any freezing weapon, and you can make the game COMPLETELY UNPLAYABLE.




If you know it beforehand, of course it is easy enough to avoid using freezing weapons.


but for many players the damage is already done.

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Jade Payton
 
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Post » Wed Feb 03, 2016 8:47 am

500+ hours and I have stumbled upon 1 [ONE] bug [https://www.youtube.com/watch?v=amwaq9D2qLQ]. No idea what you're talking about, really.
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Jade Muggeridge
 
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Post » Wed Feb 03, 2016 6:45 am

OP, I appreciate it's your view, but hardly borne out by gamer consensus.


It's the most stable Bethesda game yet.



And before you start handing out advice about how hard developers should be to trying,


it might be worth knowing a thing or two about games development.



I don't know whether you do or not, but the case you made in your OP is not filling me with any confidence, to be honest.

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NAtIVe GOddess
 
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Post » Wed Feb 03, 2016 5:30 am

Many people had issue with this frozen glitch,



and I personally placed 3 bug/feedback report to FO4 team about it.



Maybe new patch would address it, who knows.


Here are some other poor people suffering from same issue.. I really wish I knew about this glitch before I took my freezing lazer gatling & overdrive for test run.



https://steamcommunity.com/app/377160/discussions/0/494631967653914388/

http://www.gamesas.com/topic/1583134-bug-freezing-weapons-can-freeze-enemies-forever/

http://www.gamefaqs.com/boards/164594-fallout-4/72902725



https://steamcommunity.com/app/377160/discussions/0/492379439669746102/


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megan gleeson
 
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Post » Wed Feb 03, 2016 2:44 pm

OP, you are so far off base, it hurts. I'm more critical of this game than the average bear and gods know there is a lot to be critical of...but instability is not one of them...AT ALL.

I'm embarrassed to say that I have 470 hours in the Boston Wastes. In that time, I've had exactly ONE (1) CTD, and zero issues whatsoever that were game breaking. Yes, there is the occasional stuck in 3rd person strafing issue after exiting certain interfaces (fixed in the latest patch BTW), wandering and bad pathing NPCs, and the normal ankle biters that everyone experiences, but nothing along the lines of what you are implying.

You could have made that claim for all previous Bethesda entries, but this is the most surprisingly stable release I have ever played from BGS....and by comparison to Skyrim / FO3 / FONV / Oblivion post releases, these boards are virtually crickets and tumbleweeds...to make the point that this game's stability is more than generally understood.
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joeK
 
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Post » Wed Feb 03, 2016 6:36 pm

Have you made a thread on this glitch in the bugs/glitches forum, or contacted support? I see that you find many instances to bring this glitch up, even in threads where it's not necessarily relevant. I think there's little any of us can do to help. :(

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Bird
 
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Post » Wed Feb 03, 2016 11:55 am

i did, and free forum right? haha
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Nicole M
 
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Post » Wed Feb 03, 2016 2:15 pm

Yes. I understand that. But, as I said, I don't think they foresaw it happening and I am sure that it is under consideration. I don't know why it would make the game "COMPLETELY UNPLAYABLE" as you say. As I said, I have never run in to a "freezing" weapon other than the cryolator in the game at all and I've been playing since it came out and am just finishing my 6th runthrough so I cannot address the issue.



The solution is to not use freezing weapons if you know it's an issue.



If you haven't already turned in a glitch report, it is important to do so on both the forum and with a formal submittal to the F4 Beth site. I am sure your input would be important to.



I am sorry that it has made your game "COMPLETELY UNPLAYABLE", but, it is apparently an issue for those folks that use freezing weapons only, so, as I said, it is important that the glitch get reported. I don't think they foresaw it at all.

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Andrew Lang
 
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