sneak attack multipliers bugged

Post » Sat Feb 06, 2016 1:55 am

havnt seen this on the bugs forum so thought would post



ninja, mister sandman and deacons cloak and dagger perk do not multiply correctly



depending on which order you take them determines effects the multiplier



from wiki



  • In http://fallout.wikia.com/wiki/Fallout_4, the bonus to the actual sneak attack damage multiplier on silenced weapons provided by this perk is known to behave erratically when interacting with http://fallout.wikia.com/wiki/Cloak_%26_Dagger and http://fallout.wikia.com/wiki/Mister_Sandman. There is a bug with the calculations with all three perks active, depending on the order in which they were granted, as follows:

Sandman 3, Cloak, Ninja 3 = 6.3x

Sandman 3, Ninja 1, Cloak, Ninja 3 = 5.9x

Sandman 3, Ninja 2, Cloak, Ninja 3 = 5.9x

Sandman 3, Ninja 3, Cloak = 5.9x

Ninja 3, Cloak, Sandman 3 = 6.3x

Ninja 3, Sandman 3, Cloak = 6.3x

Cloak, Sandman 3, Ninja 3 = 6.3x

Cloak, Ninja 3, Sandman 3 = 5.4x (!)



i posted in xbox support cause thats my system but this bug is all platform

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Alkira rose Nankivell
 
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