*NOTICE: It seemed that when the mod "SpringCleaning" was updated, it had a certain element called "CellEnabler" leftover from the earlier version, which conflicted with the game files somehow. Disabling it fixed the issue.*
I learned very early from FO3 that using the "disable" command is a very useful tool for removing unwanted statics like walls, rocks etc.
In Spectacle Island, I removed the entire ruined building as it was completely useless and a waste of space, I started building my own stuff there, I also removed the wall separating the shed to the small greenhouse so I could have a larger workshop. But after not playing for, say 2-3 weeks I return to see the disabled stuff has returned.
At first, I thought it was annoying, but nothing that another go with the "disable" command couldn't fix.. but to my surprise, the static can't be selected anymore!
Usually the static ID would pop up on the screen below, and disabling them would make them go away, now I'm stuck with a wreck of a house in the middle of house I build, and a section of the shed I can't access.
What gives?