The railroads story makes no sence?

Post » Sun Feb 07, 2016 2:31 am

So basically its "yes, capture synths and why not build a freakin' nuclear reactor to gain their trust and maybe even--"*cutoff by a BOS attack*

When - in truth - i could have just done none of it, sat on my [censored] for 30 days while the synths gather in numbers then carried out the plan without father ever having suspected in those 30 days i was part of a radical group completely opposed to his own son


I know games dont think about logic very often but.. Come on, the choice to join some of these factions is just for a very select RP crowd or a gimmick, like the minutemen
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neil slattery
 
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Post » Sat Feb 06, 2016 9:40 pm

So, you like slavery then?


You think because of someone born in a different way he/she deserve to be killed or a slave?

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sam smith
 
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Post » Sun Feb 07, 2016 9:27 am

Here comes the rabid RR fan. There's a reason the RR is the least popular faction in this game

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Lauren Denman
 
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Post » Sun Feb 07, 2016 6:01 am

Whenever I see the reason why people support the railroad. It's always just simple statement like slavery. It's a bit shortsighted. They ignore the horrible stuffs the Railroad did and lied to their allies. The Commonwealth is a horrible place if they win.

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Far'ed K.G.h.m
 
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Post » Sat Feb 06, 2016 10:39 pm

http://www.gamesas.com/topic/1586136-lets-talk-about-how-much-we-hate-the-railroad/#entry24894050



Read why we hate the RR

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Eoh
 
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Post » Sun Feb 07, 2016 12:14 pm

Some also seem to forget that this is just a video game. None of it is real.



But yes, the Railroad is completely vile. They are the only group that I don't feel the least bit sorry for as I blow them away.

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GPMG
 
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Post » Sun Feb 07, 2016 2:48 am

Should toilet paper have humans rights?

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Nadia Nad
 
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Post » Sun Feb 07, 2016 12:27 pm

Are you implying sentient toilet paper?
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Cathrine Jack
 
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Post » Sun Feb 07, 2016 4:40 am

I went into the game thinking I'd like the Railroad and a few days later I couldn't stand their guts. They're like any other brand of extremists that are completely focused on achieving their goals no matter how it affects everyone else (examples: Gabriel, getting Bunker Hill involved in their fight, and how they used Patriot).

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Jhenna lee Lizama
 
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Post » Sun Feb 07, 2016 3:15 am

The Railroad ending presents arguably the worst ending in-game. Certainly for the overall development of The Commonwealth, and arguably morally as well.



What tickles me is that even if they win, The Brotherhood will probably send a reinforcing expedition as Father predicts. And unlike The Institute, the RR has no defense against this second wave. With The Institute gone, all the Brotherhood's efforts will be devoted to rooting out the Railroad.



So they'll probably end up destroyed regardless. Good riddance.

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BRAD MONTGOMERY
 
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Post » Sun Feb 07, 2016 9:18 am

The railroad's story is "we love synths and hate institute". Is there more that needs to be known?

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k a t e
 
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Post » Sun Feb 07, 2016 5:37 am


Would they need a defense against this second wave? I mean, by the time the Brotherhood can mount sufficient forces for the task, there wouldn't really be as much of a need for the RR anymore because most of the synths would probably have been scattered to the four winds by then. All the Brotherhood would have left to do in the Commonwealth is mop up the gen 1s and 2s, plus all their usual anti-anyone-else-haveing-technology activities.



Lets face it. The Brotherhood is going to be a pain in the ass no matter who comes out on top in the Commonwealth.

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Tiffany Holmes
 
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Post » Sun Feb 07, 2016 6:01 am

Would they need to? Sure as hell do because the BoS wouldn't be back to stop the RR but for revenge, otherwise, it would make the BoS appear weak. Hunting the RR down like the rats that they are. As for the synths, how long do you think they can keep up that charade? If they don't grow old then eventually it would surface that they are a synth and they would either be driven out or killed on the spot. It's one thing for synths who have their old memories, for mindwiped synths, they can't prepare for such a realization. The RR stands for nothing, and they end up with nothing, regardless of which ending.

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Lance Vannortwick
 
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Post » Sun Feb 07, 2016 1:43 am

To be honest, Gabriel wasn't their fault - anyone could have chosen to be a raider, and if a minuteman can turn raider a synth doing so would be normal. The synth chose with his free will to be a raider, and so he should bear the consequences. Unless they replaced his memories with that of a raider, which I doubt.



The Patriot part, on the other hand, makes you feel dirty after you've done the deed... if it wasn't for Deacon I'd happily remove them from the equation right at the start - I wish there was a way to save him other than sacrificing a settlement to banish him to.

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Louise Andrew
 
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Post » Sun Feb 07, 2016 10:48 am



I wasnt saying i like slavery.


I was saying - logically - their story makes no sence. Why do i have to build father a nuclear reactor before i can save a synths life?


The bad thing about the railroad? Where do they go when all synths are liberated and they arent made anymore? Do they disband? Or find another enemy to cheat?
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^~LIL B0NE5~^
 
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Post » Sun Feb 07, 2016 8:05 am

Anyone could have chosen to be a raider, but anyone with a good memory would be less likely to choose to be a raider. Remember that Danse biggest complaint wasn't that he was a synth, it was that he didn't receive any good memory, he was basically an orphan growing up with no one to fend for themselves. The RR is basically stealing the synths from the Institute but these incompetent bunch have no clues what to do with them afterward, give them some random crappy memories then release them into the wild and let nature takes its course, doesn't care about long term consequence about what kind of memories would they have and how those synths can live with a fake identity for more than a decade.



I honestly have no sympathy for any of them. Those RR are terrorists and don't even care about synths, just the obsession with "freeing" them.

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quinnnn
 
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Post » Sun Feb 07, 2016 11:53 am


I don't think The Brotherhood is going to give them much of a choice.



Its personal by that point. In addition, I'm sure they'll find the need to protect the Synths against The Brotherhood re-invasion.





For The Railroad and Minutemen, certainly. Neither has a proper defensive stratagem against a Brotherhood resurgent.



The Institute? Piece of cake. Father specially crafts the attack on Logan Airport to send a message to the Brotherhood: come at us, and we'll turn your own best weapons against you. Its not enough to simply destroy The Prydwen, as he points out, but actually taking control of Prime sends a far clearer ultimatum to The Brotherhood.



However, should they ignore that and return, they have few avenues of attack. Without Prime, they have no way into The Institute. And now with the nuclear reactor started, The Institute can maintain full-bore Synth production indefinitely. Institute scientists also mention wanting to designhttp://i.imgur.com/kqEdwSp.jpg?1after seeing The Brotherhood's, and Advanced Systems already has an http://fallout.gamepedia.com/The_Institute_terminals#Plasma_Weaponry in the works. So now they've got hordes of power-armored Synths armed with Institute Plasma Rifles facing down the returning Brotherhood.

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sam
 
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Post » Sun Feb 07, 2016 1:30 am

I doubt the BoS would send a second expedition in any foreseeable future...they couldn't even rescue a few patrols over a number of years, and they just lost a chapter, and its' Elder, and their mobile base. Basically, the BoS in the Commonwealth after a RR win are shattered. If the BoS had the resources for a punitive revenge mission, they would have sent a stronger force to begin with.



My personal choice for dealing with the Institute would have been to inflict molerat disease on them to kill all their kids, and their future...see who wins the time game.

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chinadoll
 
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Post » Sun Feb 07, 2016 1:27 am

Not sure how the RR is gonna win the second time. It was taking a lot of suspension of disbelief for the railroad to win the first time anyway. The RR on the verge of being destroyed by both the BoS and Institute somehow repels on attack on the headquarter by the BoS, somehow steal the Vertibird, somehow being able to steal a vertibird, one man army solo everyone on the ship and plan the bomb, somehow somehow somehow everything. It wasn't the RR that wins, it was the SS's plot armor. It wasn't like the BoS and the Institute with power and troops and a lot of the fights have you fight alongside other soldiers, more than that, the RR would have been wiped out without the SS, and it was gonna be between the Institute or the BoS if they can build the Liberty Prime. Unless the SS's plot armor is there again to save their ass, the BoS even with a smaller troop would destroy the RR, I doubt surprise attack like that would work a second time, especially one with no united purpose anymore and it was likely a surprise attack. Unlike the other two groups, the RR doesn't need any intrinsic plan to be destroyed, you are basically killing the leaders and all the rest running away like headless chickens. This is why the RR shouldn't have been a real faction, their goal is small, their faction is small, everything about their ending is basically can be achieved by the Minutemen except with a lot better result.



Saw Desdemona for the first time in my second playthrough and just open fire on all of them. It feels so good to exterminate them. I don't care who wins as long as it's not the RR. I would kill them in every playthrough if the Ballistic Weave can only be gotten through them. Beth must know how much the RR svcks to give them such a good feature so bribe people from not killing them.

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Hairul Hafis
 
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Post » Sun Feb 07, 2016 12:03 am

Without the SS getting the radio going for Danse' patrol, they'd end up like the previous BoS recce parties...and with that, no BoS invasion. In fact, without the SS involvement, Danse' mission is an unmitigated failure.



It cuts both ways...

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Tina Tupou
 
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