Why aren't my NPC showing?

Post » Wed Jun 30, 2010 2:54 am

I'm currently working on a mod and I'm adding some new characters, more specifically a doctor, armor merchant, weapon merchant, junk merchant, a restaurant owner. When I enable my mod in fallout mod manager the level loads everything loads except the NCPs I made? Any suggestions anybody know what I'm doing wrong?
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Nicole Mark
 
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Post » Wed Jun 30, 2010 12:55 am

It could be a couple of things. In order of likelihood:
* If you made copies of existing NPCs and didn't remove their old AI packages, those packages could be telling them to be somewhere else.
* You may have flagged them as initially disabled.
* They could be (enable) parented to an object that is disabling them.
* Your area may not be navmeshed.
* They may be falling through some areas that do not have collision into the void
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Markie Mark
 
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Post » Tue Jun 29, 2010 7:29 pm

They are completely made from scratch I did not copy any NPCs, I used the "new" option.

My area is not NavMeshed, but what is NavMesh?
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Sunnii Bebiieh
 
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Post » Wed Jun 30, 2010 7:00 am

See this http://geck.gamesas.com/index.php/gamesas_Tutorial_Navmesh. Navmesh is what allows NPC to path - to go from one location to another. Without it, your NPCs will behave strangely. Did you also make a new cell from scratch, or did you copy an existing one, or are you using a vanilla one? The reason I ask is that there may be some left over Navmesh in the void, and any NPCs you place will teleport to the nearest navmesh. If that navmesh is in the void, they would be gone.
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Cartoon
 
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Post » Tue Jun 29, 2010 9:19 pm

Yes everything is from scratched nothing copied even the cells. I just figured out how to nav mesh everything also.
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Flutterby
 
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Post » Wed Jun 30, 2010 3:34 am

Well, if your cell has absolutely no navmesh, I would expect that your NPCs would just be standing still and not doing anything. But one can never tell. If you want to do a quick test to see if it is indeed a navmesh problem. Just place a few triangles under one of your NPCs, then "Find Cover Edges" and "Finalize" before saving, then go in-game and see if they are within the bounds of the navmesh you just created. If they are still not there, then the problem is something else.
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Chris BEvan
 
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Post » Wed Jun 30, 2010 4:15 am

Well, if your cell has absolutely no navmesh, I would expect that your NPCs would just be standing still and not doing anything. But one can never tell. If you want to do a quick test to see if it is indeed a navmesh problem. Just place a few triangles under one of your NPCs, then "Find Cover Edges" and "Finalize" before saving, then go in-game and see if they are within the bounds of the navmesh you just created. If they are still not there, then the problem is something else.


AH HA! I had to do that finalize thingie! Its working now! Thanks for the help!
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Marina Leigh
 
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Post » Wed Jun 30, 2010 3:07 am

Cool. Glad to have hepled. :)
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Dan Endacott
 
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