Discontinuing existing Supply routes

Post » Fri Feb 12, 2016 8:45 pm

I currently have 20+ settlement locations in my workshops list. There are a few sites that I decided simply weren't worth developing into full-blown settlements for one reason or another. (Limited space for housing and/or insufficient arable soil for growing crops primarily.) I had created a Supply network that had all of my active settlements connected. But somehow -- I haven't a clue how it happened -- the crucial link that connected the left-half of the network with the right-half of the network was redirected to one of those inactive settlement sites. So now all my active sites are getting by on only half of my available resources when I try to build anything.



Is there any way to terminate a route, short of tracking down the specific Provisioner to assign him to a different route? (Which is something that MUST be done in the settlement site which is the Provisioner's home base.) Just identifying which Provisioner is THE one I'm looking for is difficult because I have three routes that terminate at this location and another three that originate there -- and NONE of the Provisioners indicate what their route's end points are.

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Paul Rice
 
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Post » Fri Feb 12, 2016 6:04 pm

Well, when a provisoner comes into town you can try assigning them to something else like tending a crop and see what route disappears, then reassign them to the route if it isn't one you wanted shut down.

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Lizbeth Ruiz
 
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Post » Fri Feb 12, 2016 6:38 pm

A pretty cumbersome process, isn't it? Further, it requires hanging around that one settlement until the specific Provisioner finally wanders in.



You would think that Bethesda could come up with a simpler method.

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Sudah mati ini Keparat
 
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Post » Fri Feb 12, 2016 12:34 pm

There really is no simpler method currently. Honestly what I've done in the past is just killed the provisioner and started fresh. It's totally out of character for my character do something like that, but it was the simpler way of getting it done.

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Gavin Roberts
 
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Post » Fri Feb 12, 2016 12:48 pm

Easiest way is to catch the settler, Hit V, hit Q and look at the list. The settler is assigned to the settlement NOT on the list. There is a mod on Nexus that tracks provisioners.

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Ruben Bernal
 
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Post » Fri Feb 12, 2016 8:21 am


Agreed in full, but after the patch they're at least labeled as provisioners. They usually turn up in the morning, so finding them is rarely a problem if you build a handy bench to wait on.


The trouble I ran into with the above method was that many settlements were maxed out, so there was no option to order them to tend crops for a while. Instead I sent maybe two dozen provisioners to empty settlements until the clutter was considerably lessened and I could head to those empty settlements, take stock of the frozen, hungry and purposeless provisioners and reassign the supply lines.


(I may have waited a few days extra to make sure they were really miserable, but I'm not admitting to that.)



Very cumbersome organization (or lack thereof), but it only took roughly 90 minutes on a save with maybe 250 hours playtime, so...worth it, I guess.


That said, this could have been made so much smoother and more practical that it's not even funny.

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Laura Samson
 
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Post » Fri Feb 12, 2016 6:33 pm

I was rearranging all my supply routes when I noticed I had a route between The Slog and the Castle, it just popped up a couple hours ago. I never had a route there. When I tracked down the "provisioner" they were actually labeled "worker" instead. Not really an issue for me just thought it was odd that a supply line that I didn't assign was established.

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Bird
 
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Post » Fri Feb 12, 2016 10:25 am

Unfortunately you can't redirect them to a task when they are out on one of the caravan routes and outside the workshop area.


The game doesn't have carrier pigeons or similar remote communication methods.



A couple of things.


Some players place an item in their inventory that they rename to help identify their origin.


You could track them down and kill them on the road.



Personally I place a chair and a scavenger bench or crop item on the boundary of a settlement.


With some settlements i also place a bell alongside.(a provisioner leaving a settlement will turn around if they are in earshot of the bell)



Sit in the chair and wait one hour. Repeat until you see a provisioner and assign them to the bench or plant in workshop mode.


Look at your pipboy to see which caravan route you have cancelled.


if necessary reassign the settler to whatever you want at your leisure.



I recently had to do that at The Castle, which has 3 Provisioners, because a caravan route that had somehow disappeared many levels beforehand mysteriously returned, resulting in unnecessary duplication.




Workers are what the original un-named settlers at The Slog are called even when they are Provisioners, if i recall correctly.

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Joie Perez
 
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Post » Fri Feb 12, 2016 7:27 pm

you can kill them
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BRIANNA
 
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Post » Fri Feb 12, 2016 11:07 pm

  • Find them.

  • Save.

  • Kill them to check it's the right supply line.

  • Reload.

  • Follow them to your settlement or wait at the settlement.

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Marta Wolko
 
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Post » Fri Feb 12, 2016 6:43 pm

The nightmare begins when by accident you assign one of the settlements main NPC's (the ones that were living there when you first visited) to the role of Provisioner. And then wonder why the little flag icon is moving around the map when you are trying to hand in a mission to an NPC who's not where you expect them to be :P

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Bellismydesi
 
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Post » Fri Feb 12, 2016 12:52 pm

If you assign them for a long distance trip, it'd be nightmare.



But my best tip would be to build a chair near Settlement border (where NPC usually would walk through) and wait hourly there.



Or just build something in your settlement while waiting for them to come. Then assign the ex-Provisioner to something else.

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Russell Davies
 
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Post » Fri Feb 12, 2016 1:56 pm

A big problem seems to be that supply routes can exist even after the provisioner has been killed or got stuck somewhere.



I've spent hours at settlements, waiting for the provisioner to turn up. In many of my settlements, they don't appear at all, even if you've simply sat there for the whole 24 hr game day. My Sanctuary currently has five supply routes (an early game mistake), but the only provisioner who actually turns up is Carla.




I do know that, at various points on the map, supply Brahmin are permanently stuck behind fences or in buildings. None of those have a provisioner with them, so i assume that its yet another part of the game that wasn't properly tested.

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Adam Baumgartner
 
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Post » Fri Feb 12, 2016 8:31 am

Filed under "low charisma: no worries"

:P
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emily grieve
 
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Post » Fri Feb 12, 2016 11:47 pm

This is one of the major annoyances of this specific case. The unwanted route runs from Tenpines to Murkwater. Not too many routes longer than that one.



I have to wonder about so many people mentioning Provisioners getting killed. I have been under the impression that Provisioners were Essential. Leastwise, after... checking Steam... 753 hours of play, I have NEVER had a Provisioner get killed. They can, however, become all-but-totally-incapacitated. Then they limp along at overburdened speed while they gradually heal back to full hit points. (I see that A LOT when they get caught in the crossfire between a settlement's missile turrets and some nasties just outside of the settlement.)

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Claudia Cook
 
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Post » Fri Feb 12, 2016 11:42 pm

had one get killed in firefight at Sanctuary after patch 1.3

I found it easiest to daisy chain the whole mess. but that means using first 15 levels getting all the settlements you want, assigning routes afterwards.

Sanctuary to Abernathy first.

Abernathy to Sunshine second.
etc.

soo many ways to fix this problem. heard em all.

do what works for you..
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james tait
 
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Post » Fri Feb 12, 2016 10:30 pm

I'll say. Although, the time I did that was an accident. I meant to set up a link between Murkwater and Egret. I definitely selected Egret (and checked by trying to assign another person, but it wasn't available), yet the route that popped up was from Murkwater to Red Rocket! I didn't notice right away. Meanwhile several days later I'm checking the routes and see this biiiig line from south to north. I remembered the Provisioner had a red mining helmet...but that's it. I camped at both ends and even tried walking the route but got bored and went and did something else.


While bumming around Hangman's I heard gunshots nearby, as you do. I went out the front and there's a pack brahmin stuck on top of the boat on the bridge (where the Raiders are). I go over there and see a Provisioner with a red mining helmet. Awesome :D


After we both killed the Raiders I immediately shot and killed my Provisioner. Supply line went down and I headed back to Murkwater to set up another one. Saving first, just in case it buggered up again. It's all good now.



If I want to change a route I just shoot whoever is doing the current one. I didn't know you could reassign. Was that added in the recent patch or has it always been that way?

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Penny Courture
 
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Post » Fri Feb 12, 2016 10:01 am

I agree with everyone above, there needs to be a simpler way to manage this. I prefer to set up my supply line in a circuit around the map. This can be really difficult depending on the order in which you unlock your settlements. With my second character I made a point of unlocking all of the settlements as soon as possible so I could set up all of my supply lines at once and choose the optimal paths for everyone.

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Trent Theriot
 
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Post » Fri Feb 12, 2016 5:18 pm

You've always been able to reassign them although, if my memory serves me correctly,it was a bit harder to do originally, if they weren't in their originating Workshop area.


They've made a few changes with some of the options post patch, especially with being able to send companions to full settlements now.



Anyway my character could never deliberately kill a recruited settler, considering what he says in the settlement recruitment broadcast.



I have one poor chap who used to be a Provisioner but i had to reallocate him to other duties.


He must have been poisoned because he's picked up this habit of regularly taking a knee and recovering.


It's funny when he goes to bed as he regularly gets out of bed, sits on the ground for a moment and then stands up and goes back to bed.


He does it all day and all night long.

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Angela Woods
 
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Post » Fri Feb 12, 2016 8:59 pm


LOL. Well, it must have seemed like a good idea at the time.

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JeSsy ArEllano
 
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Post » Fri Feb 12, 2016 9:29 pm


It's already been like that.



I used to assign someone from Red Rocket to County Crossing for a test run.



Needless to say, it took me quite a while till I come across the Provisioner again. lol

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Eire Charlotta
 
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Post » Fri Feb 12, 2016 7:50 pm


yeah its super annoying AND i discovered that the provisioners i assigend to something different still continued walking their supply line despite it disapearing on the map - it might be that this gets updated once you fast travel or so...



I dont get the settlement system anyway - i have settlements which are WAY above my settler limit, at 25 right now and increasing, while others dont get over 8 settlers - and they are set up the same way, never changed or did anything to them...

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Sammi Jones
 
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Post » Fri Feb 12, 2016 2:09 pm

That's the thing about it: _I_ didn't set that route! It originally ran from Tenpines to Country Crossing. Then some time later I noticed that I didn't have nearly as many resources for building as I used to. So I looked at the Supply route map and was shocked to see that the route I had set was redirected to Murkwater. It wasn't me that made the change. So I would like to know what did cause the change.





Nearly all of my @20 settlements have populations that exceed that supposed limit formula. Which makes me think that despite what anyone says, there is NO limit. I figure as long as you have beds, food, and water to spare, AND Happiness is at 60+, settlers will keep showing up.


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Trevor Bostwick
 
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Post » Fri Feb 12, 2016 3:10 pm

(Anyone know how to delete a post once it has been posted?)

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Chrissie Pillinger
 
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