The Minimal Shelter Project is vault file I'm running on my iOS7 iPad2. Its objective is to slowly push at the limits of various "issues" that FalloutShelter has (or until Bethesad actually fixes them).
The Minimal Shelter is adding no more than 3 (connected) resource generation rooms of a type (Power, Water, Food, Stims, RadAway). This is to cut down on Room Animations Vault. All needs of the vault must be met by room Upgrades and high related SPECIALs of workers in the room (when available).
Dwellers are being slow added (or breed) to meet room requirements. No more than one child is to be born at a time (to prevent overlapping Birth notice pop-ups). Dwellers will be favored for high SPECIALs in resource rooms. Dwellers without a place in the Vault will be sent "exploring".
Tertiary support rooms (storage, radio, SPECIAL training) will be limited to a single room (with upgrades), if the vault remains operable to those points.
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Bethesda has declared A5 (iPad2, iPad2Mini, iPhone4S, iPodTouch5) devices as "unsupported" due to technical limits of the devices. I find this laughable for what is little more than a Hotel game (examples abound in the AppStore). It is more a case of Bethesda overreaching as usual and expecting user end hardware to carry poor optimization.
There three key areas where Fallout Shelter has notable performance issues that could be trimmed back.
1) 2D Menu Animations. This covers everyting from actual menus, to room resource collection animations, to rush completion, to baby birth name screens. The fact that I can crash FalloutShelter by just opening and paging through the Help screens speaks volumes to me about problems within this area.
2) 3D Rooms. They look lovely, but rendering them in real time is a major resource hog, especially all the little animations in them. This included things like rats in empty rooms. On more power iOS device hardware that's all well and good. But for weaker hardware these need to be scaled back or even flattened to static images.
3) Dweller animations. I don't think this as major an issue as the first two, however that is what the Minimalist project aims to discover. So far having characters running around in panic during events has been failry stable even on my more massive Vault (which is suspend for the time being). Although, like the 3D rooms, flattening the characers to no or very limited set 2D set poses would be antoher area of reduced resource use.
There already exists this flattening for issues 2 and 3. If you zoom out fully you get the flat animations. If those were put in place at closer zoomes as toggleable options, that would likey to a long way to getting this running on weaker hardware. Not having to load or animate the 3D rooms and fairly active character animations should help on "loading" complex vaults as well.
A toggle for "Flat Rooms". And a separate a toggle for "Flat Dwellers".
As always more Options over display control = better. I'd also like to see a low resolution option for non-retina devices for the 2D Art Assets, no reason to load more pixels than the screen can handle. Bethesda already has the high resolution images so down scaling them shouldn't be an issue. The difficult part will be adding in hardware check for A5 devices to use them... OR just make it another toggleable option in the Settings and let the Users figure it out. (Seriously did no one on the design team for this think of any of the above? Or was this just rushed out the door for E3? It's okay to say so, just start making good on polishing it now.)