Long time really devoted fan here. Thank you for all the amazing work, your games are by far the best in my opinion. All the fallout news has been driving me crazy! I actually pre-ordered the pip boy edition in the U.S. and then planning to have it shipped to me in Canada.
I have been playing fallout shelter since you guys released it and I can't wait to hear about more updates. I have been playing and thinking what could make this game better and I have suggestions and bug inquiries for you guys.
Here they are,
Suggestions:
-maybe make the right side of the building area either closer or farther to take away confusion of how many rooms you can build to the right. It looks like you might be able to build an extra room.
-an indicator of some sort so you know what rooms can expand and how many times. I built a radio room next to one to expand it just for aesthetics but found out it didn't expand it.
-perhaps maybe there could be a payment for moving rooms? I don't think this is that important but it might be nice down the road to be able to reorganize the shelters layout.
-a way to see other player vaults, or friends vaults, would be cool
-maybe a Brahman caravan can be made to trade people and items with other vaults. Could be a random event with a request to trade something specific you can either agree or turn down.
-an overseers office, higher level room, to help increase the happiness level of the residents. Maybe a place where you can see other players, caravans and move rooms. Maybe you have to be at a certain point to build this room and when you do more options are added to give the game a slight change of pace to keep it interesting later on.
-maybe after getting the oversees room you can start to perform experiments on your vault dwellers. You have an option to do so and options to what experiments you can perform. Some being more risky than others but if you successfully pull it off there are lunch box rewards. The higher the risk the greater the reword.
-a kindergarden with a robot teacher like fallout 3 to teach children to have a better random stat by the time they grow up. Probably would be a higher level room
-a way to save residents work areas. So if you move them to fight, train stats, fight a fire/rad roach event, make some babies, or pick up some slack from another work area you can push a button to send everyone back to their areas. Can be turned on or off perhaps.
-to be able to colour rooms differently. Maybe not electrical and water works but maybe the diners and the residents rooms.
-a sprinkler system to help extinguish out of control fires but at great costs to water.
-maybe be able to upgrade rooms further, I love seeing the rooms change when upgraded. Could be a later game mechanic.
-this could be something I haven't seen yet but; would be cool if other invasions happened from super mutants and feral ghouls happened later on.
-sickness, disease and radiation could afflict the vault dwellers after an attack. This would increase the games feeling of risk and put some greater needs on MEDS. I have a full set of rad away and stim packs almost constantly
Bugs:
-the background of a new baby notification is sometimes not there
-optimization would be nice. Lags more than xcom for my iPad3. Mainly on startup and a bit afterwords. When fires happen and rad roach infestations it happens too.
-sometimes crashes on startup or just after it loads
-between the top level and the mountain there is some white fragments were the textures meet
-tons of lag when scrolling through weapons, outfits and residents
Thats all I have for now, maybe readers could post more what they think would make this game better.
Hopefully this will be read, thanks again Bethesda.