Lost Objective Progress

Post » Sat Feb 13, 2016 5:13 pm

Anyone else run into this bug?



Vault with 45 dwellers, had 2 lunchbox objectives. Collect 18 outfits and Upgrade 6 rooms. Both were taking some time, the rooms because at this point I already have so many fully upgraded rooms, and am generally not paying extra to upgrade single rooms, but building in sets of 3 and upgrading all at once.



Still, I had at least half the outfits collected, and my explorer had just returned with some more, and had 4 of 6 room upgrades. I built another diner to finish a set of 3 and decided to upgrade them. Already annoys me I only get credit for upgrading 1 room off a set of 3, but then I see the objective counter show "1 of 6 Complete". I rush over to the objectives page and all my objectives have been reset! Noooooo.



Lunchboxes objectives have gotten rarer this far in, and take longer to complete. I need more guns and outfits to be able to survive the OP radroaches, so having to start over after being close to complete is a big setback.

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dav
 
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Joined: Mon Jul 30, 2007 3:46 pm

Post » Sat Feb 13, 2016 5:15 pm

for the "upgrade objective" , i know it costs more, but it save me a headache, i will build a room, then upgrade it twice, then build the same one next ot it, and upgrade it twice, and they merge, then build another one, upgrade it twice and they merge and now i have a triple sized room and got credit for 6 upgrades. it costs more, but to me , its worth it for a lunchbox..(except when i open the lunchbox and get 50 water, 100 caps, 100 caps and 6-8 damage gun...)



i realize your post is about a bug ere your progress got reset, i'm have not encountered this and hope i never do


if you need guns for the radroaches, send some people exploring. if they make it to the 4-8 hour mark they usually will find a couple of 6 damage guns, enough of those should be able to handle the roaches with about 50% health loss
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Travis
 
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Post » Sat Feb 13, 2016 11:06 am

Yeah, that's probably what I'll do to hurry and complete that objective before it resets again. At the point I got it I had neither the extra dwellers nor caps to expand and upgrade. Might almost be worth building whatever the cheapest room is, upgrading, destroying, repeat if I can't afford the energy cost or radroach risk of empty/underoccupied space.



I've got an explorer scheduled to return in a couple hours with a stack of decent guns. Should help things. She was out there for 7 hours, my longest expedition yet. She's only bringing back 2 outfits towards that objective, but always love to see guns!

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BEl J
 
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