Do legendary dwellers ever answers the radio room?

Post » Sat Feb 13, 2016 5:54 am

I have people in my radio room and they keep calling outside people, which while that is the point, I'm trying to finish upgrading my SPECIAL training rooms before I hit 100 people. I don't want to not click it in case it's someone special, but I don't need anymore randos from the wasteland at the moment.


I've only gotten tenpenny and Jericho from lunch boxes so it makes me think that's how you get them all.
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latrina
 
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Post » Sat Feb 13, 2016 12:32 pm

Hasn't happened to me yet.

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Scotties Hottie
 
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Post » Sat Feb 13, 2016 12:04 pm

How exactly does the radio calling work? I've seen it in countdown multiple times, but I've only gotten one outsider respond. I have two CHA-optimized characters in there (bolstered by Nightwear), and I've upgraded it once. Should I maybe make it a 2x room and have more people working it?

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cutiecute
 
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Post » Sat Feb 13, 2016 6:08 pm

I have it x3 fully upgraded with 6 10-charisma characters and I get people fairly regularly. It seems like they don't respond to every call, but it calls more with higher level dwellers. It also bumps my vault happiness by like 6%.
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The Time Car
 
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Post » Sat Feb 13, 2016 9:07 pm

It seems like the counter indicates when the next signal will transmit. Your chance of that signal being heard increases with room upgrades and charisma rating of those in the room.

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Jeremy Kenney
 
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Post » Sat Feb 13, 2016 6:29 am

Charisma is the factor that decides how long it will take for a call to be answered. I reckon that Luck decides wether the call is answered succesfully or not.
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michael flanigan
 
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Post » Sat Feb 13, 2016 5:38 am


The only way to improve the chance of attracting a dweller is to upgrade the radio room.

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Danii Brown
 
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Post » Sat Feb 13, 2016 5:13 am



It does says so so you are probably right. Not sure what Luck actually does else, then. Finding crap in the wastes?
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Robert Jackson
 
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Post » Sat Feb 13, 2016 2:44 pm


I read somewhere that luck affects caps. If a worker has high luck, you may also get caps when collecting their resource.

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Crystal Clarke
 
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Post » Sat Feb 13, 2016 3:38 pm

I think Luck is also a factor on the success chance of a rush job in a production room.

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Poetic Vice
 
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Post » Sat Feb 13, 2016 10:49 am



i can confirm that luck does affect the failure rate. the primary stat also lowers the failure rate. if you max both luck and the prime stat, you can reduce the risk to 0%. also, if you managed to pull a +7 stat outfit, either luck or the matching stat to the room, you reduce the fail risk even further. i believe it reduces it to -16, because my scienceboy has 10 Int and 10 luck and puts on the lucky formal wear andmhe gets 2 free room rushes at 0% in the stimpack room and then the next one is 6%,16,26,36 and whats odd is it then jumps to 46 then drops back down to 36 then jumps back to 46. but i never take it that far. i usually just take the 2 free 0% and move on.
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Josh Trembly
 
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Post » Sat Feb 13, 2016 3:17 pm

With Colonel Autumn manning the radio station, he managed to bring me a dweller with 8 strength, 7 luck and 3-5 in every other stat, although it was just a randomly generated character rather than a legendary survivor. Still very good though!

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James Rhead
 
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Post » Sat Feb 13, 2016 7:23 am

I have noticed same for me: firstly i though i got it from cards, but it's not listed in Dwellers list.



David Payne: have a look at link, i don't have any ability room: http://s24.postimg.org/rszx81ysl/IMG_2307.png



i will write later his stats, cause he is backing from wasteland and i can't look.

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Zosia Cetnar
 
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