What does upgrading the Vault Door achieve?

Post » Sat Feb 13, 2016 9:05 pm

Because the Raiders kept getting in too easily, I upgraded the armor on the Vault Door to it's maximum potential.



I think it slows their entry into the Vault, but aside from that, what else does it achieve?



Do they expend their ammo breaking it down?



Is there any benefit to an armored vault door at all?

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Chelsea Head
 
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Post » Sat Feb 13, 2016 12:16 pm

Gives you more time to send two dwellers to the vault room with high powered weapons. Raiders never make it past the vault room for me.
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Unstoppable Judge
 
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Post » Sat Feb 13, 2016 3:20 pm

Basically it gives you more time. But I really don't need more time because the first room there I have loaded those guys up with the best weapons.



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Nice one
 
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Post » Sat Feb 13, 2016 5:56 am

They don't get past level 3 anyway.

Levels 1 and 2 are buffers, designed to slow their progress.

Level 3 is a deathtrap, you have deadly tech weapons on one side and the gun collectors society on the other side.

If by some miracle the raiders survive that gauntlet, it gets worse from that point onwards......
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Jah Allen
 
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Post » Sat Feb 13, 2016 5:37 pm



what do you mean? does the level 3 door actually attack the raiders, softening them up before they get inside?!
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Stu Clarke
 
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Post » Sat Feb 13, 2016 7:28 pm

No, I was identifying the levels of my Vault.


Level 1 is empty storage rooms.


Level 2 is an empty cafeteria.


Level 3 is populated by firepower on one side and heavy firepower on the other side.



The Raiders are particularly unfortunate if they choose to enter the room with Heavy Firepower first........

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Alisha Clarke
 
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Post » Sat Feb 13, 2016 6:09 am

I'm happy to have the first upgrade,


but don't really need to spend on the second.

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Kat Lehmann
 
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Post » Sat Feb 13, 2016 6:10 am



oh...what i did was put a diner on the first floor just to the right of the vault gate, i have 2 guys in there with my strongest weapons. this way, they remain productive in between attacks. when the raiders come, my upgraded vault door gives plenty of time to move them into the guardian positions. i was licky to get some nice weapons, the raiders never make it further than that.


now...if you have weak weapons, i read in other thread the raiders always take the same route through the vault, they rush through floor 1 to the right, then go to the elevator doen to floor 2 and then sweep left to right again. so you can always predict where they will go.
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Destinyscharm
 
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Post » Sat Feb 13, 2016 12:45 pm

i agree, the first upgrade gives plenty of time to react. i recently fully upped it, only because i have like 40k caps and it only cost 2k, and because i misunderstood the guy above me lol. i thought the third upgrade level added guns to the vault door, which would have been cool...
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Trevi
 
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Post » Sat Feb 13, 2016 7:00 am

another good ideea would be to make the raiders fail to break the door sometimes and incrase the chance as you upgrade it

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Umpyre Records
 
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Post » Sat Feb 13, 2016 4:55 pm


You do realize the longer they're in your vault, the more stuff they pillage, right? Get to killing them right away.

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kasia
 
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Post » Sat Feb 13, 2016 7:31 pm

I have my vault set up so the elevator connected to the entrance goes nowhere, I force them through a generator room filled with armoured and armed guards.... Who just happen to have high strength. They never make it past room 1.



The increase in vault health gives me the time I need to bring some dwellers up from the bottom. It can take a few precious seconds if they need to move through 2 elevators.



______][___]|E|[______]|E|[______]:::::

:::::::::::::::::[______][___]|E|[______]:::::

:::::::::[_____]|E|[______]|E|[______]:::::

:::::::::[_____]|E|[______]:::::::::::::::::::::::

:::::::::[_____]|E|[______]|E|[______]:::::
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Nauty
 
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Post » Sat Feb 13, 2016 2:29 pm

They ignore the first elevator, they will always first go through the top level from left to right for me.

(I don't know if this is because I have the second elevator shaft at the far right).


First room right to the elevator is a triple power station, with armed and armored high level residents.


When the alarm goes, I'll send two special characters to the entrance.

The third raider dies in the power station and everything is back to normal.


Not much hassle. :cool:


Entrance is level 2 at the moment.
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TRIsha FEnnesse
 
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Post » Sat Feb 13, 2016 5:28 am


That's pretty much how it goes for me too. Door guards make short work of two, the third bolts for the 3x power room at the top floor, only to get gunned down by that room's occupants or the pursuing door guards.

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Sarah Bishop
 
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Post » Sat Feb 13, 2016 5:09 pm

They don't get a chance to pillage anything!

The pattern so far is that they check room 1 on the first level, room 2, do nothing, go to room 1 on the second level, find nothing again, then go to level3 and enter heavy weapons death room.

20 seconds after that, the Power Generator operators are giving each other high fives.......


When I get more and better armored residents, I'll consider posting more guards in the upper rooms.

At the moment though, my vault is running on a skeleton staff, so there isn't anyone available to guard.


Also, when I slate individuals to the entrance, they keep wandering off to other areas.

I haven't figured out how to stop them leaving that room.
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Gwen
 
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Post » Sat Feb 13, 2016 7:52 am

To me it seems that as long resources are flashing red, you're losing some.


This starts as soon as they enter the vault.



Or am I wrong?



Edit: Concerning people leaving the vault door room:


Whatever assignments you make during an incident will be revoked when the incident is over.


For people to stay there, you'll have to put them there when no incident or raider attack is actually happening.
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Julie Serebrekoff
 
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Post » Sat Feb 13, 2016 9:12 am

Yes, the bars do flash red, but just from a visual inspection, the level is not decreasing.

I am assuming no theiving is taking place until they reach a room where those resources are stored.

Which is why as soon as they've seen a room is empty, they leave and go to the next one.


And my battle strategy doesn't allow them to get very far once they reach the storage areas.........
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Charlotte X
 
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Post » Sat Feb 13, 2016 11:32 am

It's kind of ridiculous that you can't loot the weapons off the raiders
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Alyna
 
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Post » Sat Feb 13, 2016 9:10 pm

Vault 777 is guarded by a BoS Paladin with a Focused Gatling Laser. The first floor is just empty living space, so nothing to steal there, but they usually never make it past the first room, if they even get there. I do have the vault door fully upgraded, but it's a waste of caps, honestly.



And in Vault 111, the first floor has a restaurant and the guy working there is carrying the alien blaster. :) Raiders never even enter the restaurant. I've upgraded the vault door only to the 2nd level, not going to spend 2000 caps on the third one.



The guard in vault 133 is carrying a plasma rifle, it's a bit rusty, but it does the job, plus I can pull people from the restaurant, who all carry weapons. :)

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Louise Andrew
 
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Post » Sat Feb 13, 2016 7:39 pm

I observed the resources closely during then last two raider attacks.


The bars start flashing as soon as the vault door is broken, not before.


As soon as the bars flash, resources are drained.



This means even if the raiders are still in the vault entrance, you will lose resources.


So it's advisable to get rid of the raiders as soon as possible. Time is the factor, not which room they can reach.
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Prohibited
 
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Post » Sat Feb 13, 2016 8:13 pm

Now that I have more supplies on hand, I have noticed the Raiders 'borrowing" some.

I am assuming if you have less supplies, there isn't much to steal.

So now I have the Sisterhood of Steel meet them in the storage room (the 1st room they enter after the Vault entrance).


And how the heck do they steal power?

Electricity isn't something you can pick up and put in your pocket.

If they're stealing reactor rods, they deserve what they get for carrying uranium around in their pockets.......
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Andrew
 
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Post » Sat Feb 13, 2016 11:16 am

Yes, yes, yes.


What I'd love is the ability to build "vault"-style doors as an upgrade for certain rooms like the Medbay. Raiders arrive, Medbay slams closed, raiders have to break through or bypass that room. You could use those rooms as a defence strategy to herd/trap raiders in certain parts of the vault, but to make sure it doesn't make things too easy your own dwellers also couldn't pass through those doors unless they were broken open by the raiders.
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Alkira rose Nankivell
 
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