» Sat Feb 13, 2016 8:14 am
I would like to see a day/night cycle where u get attacked more often at night to keep to game interesting for those who keep the game running for more than 10 minutes.
More enemies. Instead of raiders we can get attacked by a band of 6 feral groups who r individually weaker than raider but will split to attack multiple rooms when they reach an elevator. Also a group of 2 super mutant that only changes room after killing all the dwellers the room they were attacking (either equip ur big guns or get rdy to use a lot of stims).
More weapons like those of the melee variety (swords, bats, axes, shiskebab legendary, the auto-axe, etc.). Fallout 4 weapons.
Unique rooms. These would be either cosmetic or Rly valuable rooms that can Only be build once with the obvious 3 level upgrade. One would be the overseer room that has a special overseer dweller that doesn't count in the population and represents the player. He would be fully customizable (hair style, facial hair, skin colour, gender). Another room would be the market room. This room would allow the player to commerce with the Fallout towns like Megaton or Rivet City to buy guns or armour (would be common version of weapons with the occasional rare all with appropriate price that can be modified based on a dwellers charisma). The level w
Of the room would allow to commerce with the different cities (lvl 1 Rep of Dave size towns, lvl 2 Megaton size and lvl 3 Rivet City size). 1 Lunchbox would be occasionally purchasable in the Rivet City market based on the luck stat. Finally a pet room where u get raise up to 5 pets that can be assigned to a dwellers helping explore the wasteland for loot, making him more productive I am a room or helping him defend the vault against attacks, radroaches and fires.
Those r my ideas for possible expansions.