Biggest hint that the DLC may be underwater related

Post » Sat Feb 13, 2016 9:50 am

The patch fixed something that I haven't seen mentioned, the underwater visibility. It was absolutely horrible trying to see before the new 1.3 patch came a long. For me this is the biggest clue yet

User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Sat Feb 13, 2016 9:47 am

ha or they just want to make it better for people who invest in those underwater perks.

User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Sat Feb 13, 2016 10:48 pm

oooo really? I havent even went underwater yet, I better go check it out later!



Anyone got a quick screenie or clip to show it off?

User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Sat Feb 13, 2016 3:21 pm

Bethesda changed the underwater visibility in Skyrim via a patch.... we see how much underwater DLC that game got.

User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Sat Feb 13, 2016 10:04 pm

But that would beg the question why? There is nothing worth seeing. I am biased though, I really want them to do a bioshock like dlc. If just so I can get my grubby hands on the new assets.

User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Sat Feb 13, 2016 5:01 pm



Difference is... Skyrim, AFAIK, doesn't have underwater cut content. Fallout 4 does. Combined with the increased underwater visibility and the Aquaboy perks (instead of, say, legendary/unuque wayerbreathing armor of some kind) and that Beth has added free content in patches...
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Sat Feb 13, 2016 8:39 am

Underwater visibility was just too horrible though.


DLC or not, it needed to be adjusted.

User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sat Feb 13, 2016 5:16 pm

Good. I walked to Spectacle Island by using the compass. It's easy to get turned around.

User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Sat Feb 13, 2016 1:52 pm

Hope they do it. There could be a great P.A. mod for underwater propulsion.



I know P.A. is heavy, but if they can make the Lead Zeppelin fly, why not the P.A. swim? :P

User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sat Feb 13, 2016 11:52 am

I'd instead want the ability to remove a power core and make a person stay trapped. Goodbye Preston, say hello to the fishies.

User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Sat Feb 13, 2016 5:31 pm

Hmmm, I've never tried the jet pack underwater.

User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Sat Feb 13, 2016 4:07 pm


good idea!
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am


Return to Fallout 4