The adventures of Jericho

Post » Sun Feb 14, 2016 1:27 am

Night of the First day: 0d, 0h, 1m


Exiled, cast out, abandoned! That's what they had planned for me, and for what!? Wanting what was rightfully mine!? I worked day in and day out.... Well at least of the three days I was there... And I deserved that sweet roll! How was I to know it was the overseers!? *sneers*

I'll show them. I'll show them exactly how much I'm worth!

I made it out before they could assign me to some demeaning task.... Like barber...

You don't just don't waste potential like I have. Someone with my high luck and endurance deserves what's rightfully theirs! Still, I'll have to give these losers some time to realise exactly how important I am!

I've taken as much as I can carry, 25 stim packs, 25 rad away, a rocket launcher, and the cloths on my back. I almost forgot how much I can lift at level 50!

When I show up at the door they'll realises exactly what they lost! I'll wave it in their faces!

Ha! When they hear the clink of the caps in my pockets they'll beg me to come back! Maybe they'll even make me the overseer. *Kicks the vault door and steps on a rad roach, gains 255 exp* Better me than that fool who's always barking at us through the intercom.



First day, proving myself: 1d, 2h, 29m


This place is ripe for the picking, I don't even know why I walked through that vault door to begin with!

My bag is filling up, 28 items already! Mostly low level clothing and pistols. The only real thing worth was this Sturdy Vault Suit that bumps me up 5p. That sweet thing on floor three will be singing my prizes when I hand them this baby.

Can't forget about the caps, 3524 already.

Had to blow a few stimpack already though. Even I get careless. I'm down to 20, but I only used one rad away! Things were easier when my health went up on its own, this exp is getting me nowhere.

I did run into a death claw earlier, but my rocket launcher took care of it. One of its claws took me for 2 damage.

All in all a good day *munches on mole rat*
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Flesh Tunnel
 
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Post » Sat Feb 13, 2016 7:15 pm

:) lets see how jericho makes it through day 2.
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M!KkI
 
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Post » Sat Feb 13, 2016 12:55 pm

The enclave and mutant masters: 2d 1h 3m



I've been out here for two days now. Those vault dwellers really softened me up, that or the lack of chems down there. What I wouldn't do for a shot of med-x.


Came across an abandoned mall today, some kid stashed a plasma rifle in a garbage can! One mans trash is another mans treasured persuader. It's a little rusty but nothing I can't force someone to repair for me.


Spotted a super mutant master today, took it out from a distance with my rocket launcher. Man this thing blows.... Holes in everything! I love it! I'll call it Becky.


The only other thing worth saluaging besides the rifle was a rusty laser pistol. Picked up that out of a stomach of an enclave death claw.


I REALLY hate those things. Forced me to use another stimpack or two. I'm down to 12 stims and 21 rad always.


The caps keep flowing though, 2 days down and 5807 caps up.


Still no sure if I'll even bother going back there. I'm doing just fine out here on my own.


This places is a war zone, but like they say, war never changes. Am I right.

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Isaac Saetern
 
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