Which SPECIAL Affects Adventuring?

Post » Sat Feb 13, 2016 4:58 pm

Which SPECIAL attributes affect a dweller you send out into the wasteland?



I read that luck increases loot finding, but what about strength, endurance, charisma, etc etc?



Does level affect anything at all? I think level increases health but I'm not sure if it means anything once you send them out.

User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Sun Feb 14, 2016 12:33 am

According to the hints onthe loading screen, all SPECIAL attributes affect your explorers.


In my experience, the level count affects HP.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Sat Feb 13, 2016 9:48 am

Endurance: Affects how long they can stay alive.

Luck: Affects how quickly you find stuff.



Those are the two important ones.

User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Sun Feb 14, 2016 12:32 am

How can I boost luck? Is that the game room?

User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Sat Feb 13, 2016 3:43 pm



Yes :)
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Sat Feb 13, 2016 9:17 am

Thanks!

User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Sat Feb 13, 2016 10:01 pm

I have a feeling that maybe Strength and Agility factor in determining odds of winning in a fight against a wasteland critter, Charisma has the chance of more friendly encounters (maybe even sending a new potential dweller to the Vault)... what would Perception and Intelligence affect?

User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Sat Feb 13, 2016 12:31 pm

I believe perception increases the shooting skill. So I am trying to boost that skill particularly by comparing to strenght (my characters with higher strenght didn't make much difference in wasteland encounters)

Also I believe agility is for dodging from the attacks. Charisma is for Merchant or Friendly Ghoul encounters. I don't know what Intelligence is for in those quests..

User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Sat Feb 13, 2016 6:17 pm

Injured slave person encounters.


But honestly, if you do nothing else, raise if not max your explorer's luck and endurance stats. Those are the two most important ones. Anything else is secondary.

User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sat Feb 13, 2016 5:52 pm


which room trains endurance?

User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Sat Feb 13, 2016 11:38 pm

Fitness room.

User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Sun Feb 14, 2016 1:39 am

Nope. Endurance is needed for the Nuka cola plant. ALL stats are equally important when going into the wastes. According to the hint showed on the loading screen, that is. The level seems to affect how often stims are used.


User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Sun Feb 14, 2016 12:02 am

There is no such information. Level gives Dweller HP, that means he can survive longer. Stimpack recovers same amount % of HP for 1 lvl Dweller and for 50. Put your lowest and highest dwellers to same room and rush until you see radroaches, and take a closer look how your Dwellers lose HP, you will see that the lower level the less HP he has, and Stimpacks recovers same % of HP.

User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Sat Feb 13, 2016 11:16 am

"The level seems to affect how often stims are used. " And how exactly is this different from what you said?


"
ALL stats are important when going into the wastes." This is the literal text shown in the loading menu.

User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Sat Feb 13, 2016 10:51 pm

Of-course all, because they all affect your dwellers journey. BUT if you want to find more weapons/outfits/caps which are most important at start you need to focus on Luck/Endurance.



"The level seems to affect how often stims are used." - Level affects HP but not how often stims are used :smile:, if you have good Endurance you will survive longer because you will receive less damage, if you have low strength and/or low weapon your dwellers won't fight and you will receive more damage. Luck affects how often you can get caps/weapons/outfits and maybe common/rare/legendary. Yesterday my dweller with 10 luck in 2H and some minutes found a rare weapon 15+ damage, in the evening i will post image.



Well this is at least what i feel and see.

User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sat Feb 13, 2016 11:19 am


Just because all the stats are used in some way doesn't mean they're all equally important.


On top of that, just because it says that on the hint screen doesn't mean it's that way in practice.

User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Sat Feb 13, 2016 9:05 am

Yeah, you make an awful lot assumptions. That much was already clear to me.


Just because it says on the hint screen is a much more credible source than someone randomly shouting that "endurance has to be the main stat because it has no other function" (other than the much more plausible function of optimising the Nuka plant, which he doesn't mention because HE thinks that the Nuka plant is overrated)

User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Sat Feb 13, 2016 5:01 pm

Survive Longer + chance to Find more items = Endurance + Luck. I don't want to argue :).



Just send 2x2 dwellers to wasteland, 2 with hight E+L, and 2 with I+C, and you will see who will bring more caps and other stuff, and who will survive longer.

User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Sat Feb 13, 2016 9:39 am

I already send out 2x2 dwellers. One level 25 and the other level 10 but with equel E, stims and radaways.


Needless to say, the level 10 dwellers didn't last very long.

User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Sat Feb 13, 2016 9:39 pm

Yep low level with bad gun don't go much :) even if you equip with best gear it's still hard to go further. His HP is too low to progress.

User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Sat Feb 13, 2016 8:38 pm

I think Luck is only contributing to find more Caps, until now my dwellers didn't encounter any rare items while they have High Luck. But my newcomer dwellers who I sent them naked to prove themselves worthy in the wastes (they didn't receive any training in Vault) found some rare items, even one of them found a Hardened Minigun with 19-22 attack. :)

User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Sat Feb 13, 2016 9:53 am

Just for kicks I sent a new dweller out to see how long he would last in a vault suit with no weapon. 24 minutes. :D

User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am


Return to Fallout 4