Hey guys,
you probably already know this but just in case,
here is the crash log at loading time :
09-02 21:10:30.961 17669-17698/? I/Unity﹕ MainMenuFSM - Init_OnEnter
(Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 56)
09-02 21:10:31.150 17669-17698/? I/Unity﹕ OverflowException: Value is greater than Char.MaxValue or less than Char.MinValue
at System.Convert.ToChar (Int32 value) [0x00000] in :0
at MiniJSON.Json+Parser.get_PeekChar () [0x00000] in :0
at MiniJSON.Json+Parser.EatWhitespace () [0x00000] in :0
at MiniJSON.Json+Parser.get_NextToken () [0x00000] in :0
at MiniJSON.Json+Parser.ParseValue () [0x00000] in :0
at MiniJSON.Json+Parser.Parse (System.String jsonString) [0x00000] in :0
at MiniJSON.Json.Deserialize (System.String json) [0x00000] in :0
at WWWJson.DeserializeDictionary (System.String jsonStr) [0x00000] in :0
at PersistenceManager.DeserializeData (System.String data) [0x00000] in :0
at LocalSaveSystem.GetVaultDataFromBytes (System.Byte[] textBytes, System.String fileName) [0x00000] in :0
at LocalSaveSystem.Load (ProfileName profile) [0x00000]
probably not very useful, the game probably crashed or got killed while writing to the save file. (please start using google play apis for saving games to the cloud)
I am guessing my saved game is corrupted and I will never be able to get it back T.T ...
or maybe you are creating new saved games incrementally? *hope*