under construction
Dear Bethesda!
Here, I tried to collect all community's suggestions (including mine), which, in my opinion, will not affect harm on your development of the game.
Hope you will notice this topic (if so, please give me a sign )
Clarity
- Fast access to observe mode (max zoom out)
Spoiler
http://itmages.ru/image/view/2683409/78405b8d - Chance of an incident on the main screen
Spoiler
http://itmages.ru/image/view/2683465/1ba68b1f - Amount of stimpaks and radaways explorers have (in dwellers list)
Spoiler
http://itmages.ru/image/view/2683588/ddd391e8 - Incident status (harder incident - larger status bars)
Spoiler
http://itmages.ru/image/view/2683616/00121ee9 - S.P.E.C.I.A.L. training time (in drag-and-drop mode)
Spoiler
http://itmages.ru/image/view/2683633/725870b9 - Offgame notifications for when your Explorers are at half health/run out of stim packs and rad away
- Equipped items in dwellers list (or/and fast equip)
Spoiler
http://itmages.ru/image/view/2683788/cf5d9484 - Dwellers list doesn't close automaticaly (or re-opens on the same place after actions with selected dweller from the list)
- Training status (main screen)
Spoiler
http://itmages.ru/image/view/2683811/2e0d2402 - Full information about S.P.E.C.I.A.L. stats in PIP-Boy
- Pregnancy status in dwellers menu (time before the birth)
- Weapon and outfit (and dweller?) rarity frame/background (e.g. common, rare, legendary or legendary)
- Visa-versa dwelers list sorting ( /\ \/ ) + constant usable slider on the right side
- If a dweller is relative to other one he is going to join in barracks - show it in drag-and-drop mode
- Unique room names (e.g. "Weight room [level 12]" - shows deepness) and/or ability to rename it
Availability
- Turn unwanted/unused room off (maybe with 1/2 power consumption when off)
Spoiler
http://itmages.ru/image/view/2683455/5d3198ad - Vault door :
- Up to 4 dwellers can be guards
Spoiler
level 1 - 2 guards, level 2 - 3 guards, level 3 - 4 guards - Open a vault door (to kill raiders faster)
Spoiler
http://itmages.ru/image/view/2683520/b9084d41
- Up to 4 dwellers can be guards
- Moving a dweller to elevator will change his state to "coffee break"
- Skip tutorial (at least for second play)
- Kids happiness depends on general/surround happiness?
*Topic will be updated
sorry for my english