List of suggestions

Post » Sat Feb 13, 2016 1:59 pm

under construction


Dear Bethesda!


Here, I tried to collect all community's suggestions (including mine), which, in my opinion, will not affect harm on your development of the game.


Hope you will notice this topic (if so, please give me a sign :smile: )



Clarity


  • Fast access to observe mode (max zoom out)

    Spoiler
    http://itmages.ru/image/view/2683409/78405b8d


  • Chance of an incident on the main screen

    Spoiler
    http://itmages.ru/image/view/2683465/1ba68b1f


  • Amount of stimpaks and radaways explorers have (in dwellers list)

    Spoiler
    http://itmages.ru/image/view/2683588/ddd391e8


  • Incident status (harder incident - larger status bars)

    Spoiler
    http://itmages.ru/image/view/2683616/00121ee9


  • S.P.E.C.I.A.L. training time (in drag-and-drop mode)

    Spoiler
    http://itmages.ru/image/view/2683633/725870b9


  • Offgame notifications for when your Explorers are at half health/run out of stim packs and rad away

  • Equipped items in dwellers list (or/and fast equip)

    Spoiler
    http://itmages.ru/image/view/2683788/cf5d9484


  • Dwellers list doesn't close automaticaly (or re-opens on the same place after actions with selected dweller from the list)

  • Training status (main screen)

    Spoiler
    http://itmages.ru/image/view/2683811/2e0d2402


  • Full information about S.P.E.C.I.A.L. stats in PIP-Boy

  • Pregnancy status in dwellers menu (time before the birth)

  • Weapon and outfit (and dweller?) rarity frame/background (e.g. common, rare, legendary or legendary)

  • Visa-versa dwelers list sorting ( /\ \/ ) + constant usable slider on the right side

  • If a dweller is relative to other one he is going to join in barracks - show it in drag-and-drop mode

  • Unique room names (e.g. "Weight room [level 12]" - shows deepness) and/or ability to rename it


Availability


  • Turn unwanted/unused room off (maybe with 1/2 power consumption when off)

    Spoiler
    http://itmages.ru/image/view/2683455/5d3198ad


  • Vault door :
    • Up to 4 dwellers can be guards

      Spoiler
      level 1 - 2 guards, level 2 - 3 guards, level 3 - 4 guards


    • Open a vault door (to kill raiders faster)

      Spoiler
      http://itmages.ru/image/view/2683520/b9084d41



  • Moving a dweller to elevator will change his state to "coffee break"

  • Skip tutorial (at least for second play)

  • Kids happiness depends on general/surround happiness?





*Topic will be updated


sorry for my english

User avatar
Hannah Whitlock
 
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Joined: Sat Oct 07, 2006 12:21 am

Post » Sun Feb 14, 2016 3:06 am

reserve

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JUDY FIGHTS
 
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Joined: Fri Jun 23, 2006 4:25 am

Post » Sun Feb 14, 2016 2:45 am

"I will edit in more suggestions as I go.


1) Resources Automatically Collect - REALLY WANT THIS

Make it an automatic mechanic or add a room to do it.


2) Easier Management of Guns/Apparel

In the little cog thing at the top left, add a column for equipped items.


3) Trader Post

The ability to buy (with caps) resources and equipement at a HIGH price.


4) Notifications for when your Explorers are at half health/run out of stim packs and rad away.


EDIT1:

5) A "survivability" for dwellers.

It tells you how well your dwellers would do in the wastes. It would take into account SPECIAL, apparel, level, and weapon equipped. Accessible via cog menu thing.


6) A family tree menu that is literally a family tree. This would provide information on who is related to who, the charisma of each dweller, and whether a dweller is dead."


From another thread
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Rodney C
 
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Joined: Sat Aug 18, 2007 12:54 am

Post » Sat Feb 13, 2016 11:42 am

This is a good thing from the viewpoint of player, but they will not change this system i think.



Thank you for reply,


I will collect some ideas in my 1st post

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Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Sat Feb 13, 2016 1:28 pm

There are already 2 Suggestions topic in the forums:


http://www.gamesas.com/topic/1524316-suggestions/


http://www.gamesas.com/topic/1522068-suggestions/


And I liked some of the suggestions you made, I hope a Bethesda Officer pick all our suggestions and we see their implementations in the game soon.


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Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Sat Feb 13, 2016 5:20 pm


Spoiler






Thank you! That inspired me to add some new staff

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chinadoll
 
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