Agree with several requests above, and adding my 2 cents as the game is not good enough yet according to me, far from the ALL IS PERFECT reviews.
Tested on my iPad 3, with almost 80 people in my vault today.
BUGS:
- App crashes each time I exit the game to the menu (to stop the time), and go back to the iOS dashboard.
- I suffer sever frame rate drops when the radroaches attack. The more there are rooms under attack, the lower the frame rate is... which leads to several deaths.
- Zoom out to the 2D view (far better frame rate... ) is pretty hard to do. Most of the time it doesn't work. A button would have been better.
- Radroaches inside the vault can kill a full room of people even if they all have decent weapons (shotguns, guns, ...). They are far more stronger that enemies you encounter outside the vault. This is a serious issue (and worst if, as said above, they start from an empty room, contaminating surroundings rooms, which is very very hard to manage).
IMPROVEMENTS:
- Exploration: make it more interesting, at least with a world map where we can select destinations (each one = a difficulty level = the harder the better for the rewards), and follow the progression of our explorers outside the vault.
- Exploration: optional VATS gameplay when encountering an enemy.
- Exploration: make people auto come back when running out of supplies. How do they come so dumb to continue until they are dead? Seriously... and do they never find stimpacks and radpacks when exploring?
- Incidents: here you have several options...
--- add a Pause to make us heal the people as it can quickly turns into a nightmare as you can't select the ones behind others (and they die) + frame rate issue = epic fail (mainly radroaches attacks)
--- Allow people to auto heal. The explorer outside can do it... WHY the people inside the vault are that stupid as they do not use stimpacks and dies? That's crazy. Even optional would be better than this for the players who are crazy enough to want this manual.
--- Allow us to select several "warriors" who will be in charge of defending the vault when problems occure.
- Rush: I gave up with the rush as the % is all but reliable. Sometimes, you can fail 5 or 6 times with a % lower than 30% ... sometimes it's ok. You may answer "hey, you just are unlucky"... maybe, but I see that in THIS game I'm really unlucky indeed.
- Families: as I renamed almost everybody in my vault, ignoring family names, it's pretty hard now to have babies as I have to try several times with a lot of "this is good to be with my family"... of course, I have no idea at all that I'm trying to make a dad having six with his daughter... 'cause I renamed them "Odin" and "Esmeralda". When you have 80 people, it's pretty hard to remember who is the father/mother of who.
- People: that would be nice to be able from the people menu to see their equipement to change it without having to check them one by one to see who has an old gun (as we do not see weapons until they fight).
- Rooms: allow us to move the rooms, even if we have to pay a bit. How do they come to destroy almost a whole room (as we gain few caps in return), instead of moving to room for few caps (as people are not crazy in those eras, they reuse and reuse... but not here).
- Rooms: do not lock the rooms to the number of people. We should be able to create the vault we want from start, and the price should justify why a room is so hard to get.
PS: a tips about the raiders... add a large room with your stronger 6 people inside with the best weapons you have, right after the entrance... raiders will never survive this room as they go straight forward, and from up to down, floors by floors.