High level room suggestions akin to the cost of the Nuka-Cola plant, maybe more.
- Security Office - Assign dwellers to patrol the vault for on demand response to rad roaches, and raiders. Upgrade to increase number of floors traveled. Effectiveness of security dependent on skill, gear, etc.
- Logistics Office - Assign dwellers to automatically collect vault resources. Upgrade to increase resource types collectible, lvl 1 - power, lvl 2 - water, lvl 3 - food, etc. Frequency of collection depended on dweller skill levels.
Those two rooms I think would be great additions to the game and very well received by players, adding a level of much needed functions along with them.