I have a couple of suggestions.

Post » Sun Feb 14, 2016 3:10 am

I came up with some suggestion for some updates to Fallout Shelter. Let me know what you think, and leave your own suggestions.

PvP


Raiders and Radroaches are a joke when you equip you dwellers with powerful weapons. So the option to invade other vaults could be a nice addition. Prizes could range from caps to lunchboxes to weapons to rare dwellers. Of course this could be a problem as the game is an offline game, however that could be easily solved by having it only possible to attack or be attacked while online. However, if this is made possible, I would like to request that dwellers that die in attacks/defenses come back to life for free after said attack/defense is over as losing a high level dweller in an attack gone wrong would be highly unfair. Also balancing needs to be a factor.





Move/Rebuild Funtion

Currently in Fallout Shelter the only way to move a room is to move you dwellers out of the room, sell the room, rebuild the room in another location, move dwellers back in. That takes up way to much caps, so unless you pre plan, you are left with a pretty ugly looking vault. A move function would allow you to pause time and move rooms around freely without having to waste any caps. A side tab could also be used as a way to store rooms that you are currently not moving in order to not clutter up the screen. The store could also be useable.



Family Info Bar/Family Tree


Families in the game are hard to keep track of. So my suggestion is a info bar on the dweller stats so know who is related to who and how. That way I would know who I can breed together and stop putting family members in the barracks together and wondering why nothing is happening. Another feature that could also help would be a Family Tree which shows the different generations of the dwellers E.G First generation - The original members of the fault or people who have come to the vault via the radio system. Second generation are the children of the first generation and so on and so on. This would also help in regards to naming so we know who was the original person with a last name and rename his/her descendants accordingly.

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Joanne Crump
 
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Post » Sun Feb 14, 2016 2:37 am

There are so many problems and bad design features that makes the game becomes totally unwieldy after 150 dwellers.



For example



  • I went through the collection screen to get rid of all the NEW icons and when I came back to the game there was no food or water and everyone was irradiated. It only warned me when I got back to the game. You should either freeze the game when you look at the collections or warn the player before disaster strikes and not have it all happen at once when you close the collections page.

  • Fixing each dweller means manually going through the list, selecting them to go to them and first removing the radiation and then healing them. As the list resets every time you select each one you spend ages scrolling down the list.

  • Why use the list when you could just do room by room? Well, several times I have gone to do that and had a bunch of events happen which distracted me leaving some dwellers almost dead. Several DID die this way.

  • An alternative to finding the unhappy dwellers is to select the happy face to sort by happiness. UNFORTUNATELY you can't click it twice to put the unhappy dwellers at the top so again SCROLL SCROLL SCROLL

  • Why do dwellers get irradiated when water and food gets below the line? Surely it should be when it runs out completely?

  • Sometimes scrolling the page or resizing it I end up randomly moving dwellers by accident. There should be a simple "CANCEL MOVE" button available to stop this (especially when the vault has gotten huge). Maybe an alternative is a "Lock Location" button to stop this happening.

  • It would be useful to give us scroll bars to work with large vaults.

  • Automatically scrolling to events can be a right pain when you are in the middle of doing something. An option to just show a message to allow you to finish what you were doing would be better and then when you click the message it then takes you to it. For example, when raiders approach it takes them a while to get through my fortified vault door anyway so there is no real rush.

  • How many times to you try to collect water power and food and nothing happens because you are clicking on a dweller hidden at the back of the room behind part of the scenery.

I could keep going on and on... The game is OK but there are a lot of design items about the game that frustrate me about it. At least on my new iPad it doesn't crash now. I'm just hoping the Mr Handy addon will help do some of the repetitive bits.

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Alessandra Botham
 
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