Vault issues in end game - suggestions and problems

Post » Sun Feb 14, 2016 1:46 am

Well, I have played nearly the bejesus out of this game and have had a maxed out population for maybe over two weeks now and have about 600k caps. My only purpose in continuing to play is trying to collect every item and dweller. I can only access legendary dwellers through lunch boxes (radio room does not seem to attract them), so I therefore need to complete objectives to get these.


In end game there are several issues with this:


Many objectives are impossible to complete without murdering a good portion of my population. These include get female dwellers pregnant, deliver x babies, have x couples dancing (i know i can pull away before they create baby, but next one u line up instantly gets preggos, so its unavoidable).


In addition to max population issues, assigning x dwellers to the right room is nearly impossible. The only way I could achieve this in the past was assigning new dwellers to room that used their highest stat. Now if I move dwellers around nothing happens, but once in a blue moon I will get a +1 to completing this when i move someone from training to a production room or vice versa).


I will soon also run into issues with objectives like increase the strength stat of x dwellers. I will soon have a population with a majority of stats being maxed already.


All of the above are deterrents from getting me to continue playing, and as such lose interest in fallout in general (something that may influence my future purchase of fallout titles - to put it in terms a Project Manager might understand).



Suggestions:


Increase the range of objectives to include new content, and eliminate objectives that are not feasable for a person to complete based on what state their vault is in with regards to population.


Need some kind of multiplayer event that forces decision making of somekind to complete (long shot I know, but the game has such a strong foundation I find it hard to beleive that this is all there could be to it).


More RNG events and item.


An overall political system - including evil options :)



aside from that wishlist, I am forced to kill 40 of my population if I want to reposition a barracks. Can you make it possible for me to do this without killing 40 dwellers? either give me a cost of 100k+ to move a barracks to another spot, or the ablility to build another without expanding the pop cap?



Thanks for reading, if you have any suggestions to the issues I have mentioned I would welcome them.

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neen
 
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Post » Sat Feb 13, 2016 11:50 pm

This works fine for me. You mean you swap dwellers each time they start dancing? Just use the same couple each time. When they start to dance drag 1 to another room, then drag him/her right back into the living room (don't need to leave the room). Rince and repeat. I usually use 2 couples at the same time for double speed.




I usually just drag dwellers with a highest relevant special from training rooms to production rooms and back. This works fine for me. Then again I have about 100 training dwellers to use for this. I did notice that when I move dwellers with all their special at the same level from 1 training room to the other, I also get a +1. Hopefully this also works for max. special dwellers.




Well this doesn't make sense really. FO:S is just a casual game and a promotional tool and should be seen separately from the real Fallout series. I don't think you mean it anyway, and it won't work either.




Yea, I already suggested this too. Makes no sense they put a cap on building living quarters. Like there's no other way to limit the game at 200 dwellers...

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Laura Simmonds
 
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