Negative IGN review.

Post » Sat Feb 13, 2016 8:32 pm

http://m.ign.com/articles/2015/06/26/fallout-shelter-review


The quite negative game review by IGN site is very right on the mark in pointing out weakness of this game. (review score: 6.8 out of 10), Though the review is old one, written in June, it correctly point out the most glaring weakness of this game: Weak or non existing challenge once the vault get older and larger. I cannot agree more.


I hope that next incarnation of this game will learn from weakness of current game.

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djimi
 
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Post » Sat Feb 13, 2016 6:15 pm

Well yeah that happens in most games near the end and you become more powerful. An endgame is a possibility, but not one I have felt is needed.

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Lovingly
 
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Post » Sat Feb 13, 2016 9:25 pm

At no point is this game challenging once you understand the basics of resource management. It's mindless fun not some advance sim.
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jessica robson
 
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Post » Sun Feb 14, 2016 2:07 am

Once demand for basic resources are fullfilled, demand for more high level resource should arise. Instead of second tier production room type like nuclare power, production room for various consumable goods or materials like oil, metal, plastic, wood, etc would be unlocked. Make this Fallout Shelter game more like virtual farm/Tycoon game!!

.
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Alkira rose Nankivell
 
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Post » Sat Feb 13, 2016 6:39 pm

at least you guys can play that long, once I hit 20 dwellers it takes 7-8 tries to get the game to stay up for more than 20 seconds

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lucile
 
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Post » Sat Feb 13, 2016 10:23 pm

OP you DO of course, realize the app is FREE?


And that this is likely the result if you're one of those gamers who play every game they get obsessively to ad nauseum?


So if you're finding it dull and uninspirational, then all you have to do is simply uninstall it???


Why make a mountain out of a completely non-existent molehill?
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Chad Holloway
 
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Post » Sun Feb 14, 2016 7:22 am

The fact that Fee to play game does not exampt criticism on lack of challenge after short game play.


There are lots of free to play games that maintains high popularity on game rank by revenue chart even after years of playing. New contents and stages are added regularily to such games to maintain fun and challenge.


To the contrary, if FOS kept good challenge at later game, it would have stayed longer on popularity chart and sold much more Lunchbox than now. It could have sold 10 times number of Lunchbox.


Bethesda did not invest enough time and money to develop this title. Because they didn't expect it will succeed so much.


If they were more seroius about mobile gaming market, they should have paid more attention to this game, Then, game would have more contents and challenge, in turn, would have yield more revenue and profit for Berhesda.


It is good opportunity that was wasted by lack of vision of Bethesda on mobile game market.

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Sophh
 
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Post » Sat Feb 13, 2016 9:50 pm

I am a little conflicted on this ... although I agree they need to spend more effort to maintain this title in mobile space it isn't bad for a first attempt from a non-mobile gaming company ... also, I do not want them to focus too much on the mobile space ... their raison d'ĂȘtre still lies in the PC (and console) space where they make unique and powerful games ... I do not want mobile gaming to distract them from that purpose ... that said, hopefully they learn from this first attempt and continue to expand the title or do better on Fallout Shelter 2 :D

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Sian Ennis
 
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Post » Sun Feb 14, 2016 10:02 am

you're absolutely right. Now since Beth appears to be completely incapable off living up to your high standards for a free mobile game, your next course of action is one of two simple options. Either


1. Impress us with your mad nerd magicka Java/objective-C/C coding skills and design a superior game


Or


2. Uninstall the offending app and return to playing Farmville :)


Edit: unlike you I'd rather Beth spends all of it's QA dev time getting a polished FO4 product out the door--instead of wasting it on a completely superficial iOS or Android game :D
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michael flanigan
 
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Post » Sat Feb 13, 2016 7:06 pm

I'm I the only person who see 6.8 as bad.

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Meghan Terry
 
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Post » Sun Feb 14, 2016 9:51 am

This is a free fun game designed first and foremost as a promotional tool for Fallout 4.



I suspect it has succeeded beyond Bethesda's wildest dreams.



That is is receiving criticism, comparing it to other leading mobile games is somewhat of a back handed complement


because I don't think it was designed to be in that league.

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Luna Lovegood
 
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Post » Sat Feb 13, 2016 9:21 pm

That is why I call it "lack of vision". They grossly underestimated potential of mobile gaming market. So they wasted good opprtunity to succeed as much as Kings (Candy Crush Saga) or Supercell (Clash of Clan) which earned 1-2 billion dollars each year. How much does Beth earn with Fallout 3 or 4? Or even mega hit like GTA V. Few 100's million dollars at most?


I bet the initial development cost of Candy Crush Sage is on par with that of Fallout Shelters.


I foretell that, within few years, revenue from mobile game will exceed revenues from console PC combined.

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James Baldwin
 
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Post » Sun Feb 14, 2016 2:05 am

Probably, but would you rather have Bethesda focus on making $$$$$$$$$$$$ off a mobile game rather than making Fallout 4 as great as they possibly can?

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JERMAINE VIDAURRI
 
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Post » Sat Feb 13, 2016 6:01 pm



I love Fallout series. So I hope that the franchaise succeed in emeging mobile game maket as well as traditibal game market.


Beth should have been more serious about mobile market. That is what I lament.

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Marie
 
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Post » Sun Feb 14, 2016 3:12 am

I see what you're saying my friend. If we're lucky Bethesda will hopefully make Fallout Shelter an even better game over time, I have to admit myself that I've lost interest at around 70 dwellers or so.

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Christine Pane
 
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Post » Sun Feb 14, 2016 1:50 am

I would hope that if they put the Fallout name on it they would at least try to make it a quality product.
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mike
 
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