Death by old age as endgame.

Post » Sat Feb 13, 2016 8:27 pm

What do you think about introducing death or retirement of dwellers by old age in FOS? Will it help to mitigate lack of endgame content?


If dweller reach some age they will die or retire from vault peacefully. In-game age can be fixed period like weeks or a month, Or some fixed level, or playing time, or combination of these.


Of course , death by age alone won't solve the endgame problem. But the lack of death by age is making problem worse.


And death by age itself in casual game has many potential problems like emotion. Retirement msy be less problematic.


I'd like to hear your opinion.

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Sarah Unwin
 
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Post » Sun Feb 14, 2016 10:20 am

Well, that would address one issue with the endgame (overpopulation) but doesn't create an endgame in and of itself ... having nearly maxed all 200 of my dwellers in SPECIAL (I am down to the last 11) I am not that anxious to have to repeat that exercise with more dwellers ... we just need something to do with all the endgame money (I am above 800,000 and should hit the 999,999 max this week), endgame people (200 high end dwellers with little to do), and endgame activities (objectives become less meaningful at endgame and many are impossible with the max number of dwellers ... exploration requires little interaction and over time yields diminishing returns as everyone gets better and better weapons/outfits and you eventually discover all the weapons/outfits)

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Monika Fiolek
 
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