Invincible radroaches

Post » Sat Feb 13, 2016 11:13 pm

Is there any easy way to fight with those basta*ds? Last roach attack killed 4 of 23 dwellers (thanks to stimpacks only 4) + I spent about 1200 caps on revival. It's a shame that in F3 radroaches were killed by 12yo from the bb gun and here they're killing my armored and equpied people with ease. Patch nerfing bugs would be nice. And I'm not alone in this opinion-searched the net and a lot of people have same problem.

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djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sun Feb 14, 2016 6:09 am

Yup... Radroaches are way over strength.

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Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Sat Feb 13, 2016 10:59 pm

I got the same Problem 1 last invisible Radroach killed 13 of my well armed units (Average dmg 12-19)


so all died an this [censored] roach sneaks around.


the last ones of mine died cause not enough units for waterproduction, so they all get killed by much RAD more than 75% of lifepoints.

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Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Sat Feb 13, 2016 9:08 pm

Well.. My entire vault consisting of 21 dwellers died to a single radroach...... 50% of them were equipped with weapons...

My dwellers levels was between 10-22


I can no longer proceed in the game. Everything is lost. Unbelievable.

And I just started to love the game, I'm an all time big fallout genre fan :-\
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XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Sat Feb 13, 2016 11:32 pm

Level doesn't seem to affect much of anything in the game other than give you a slightly better chance at succeeding in combat in the wasteland. Everything in your vault seems to be tied to stats only.

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Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Sat Feb 13, 2016 9:52 pm

Last update-half of my vault gone, spent more than 3000caps and 20+ stims. At the moment I'm out of money with 4 bodies lying around with no caps for revival (need 2300 and I have 360). Rly Bethesda? F**k such things:/ Another thing-running across the room isn't making dwellers easier to heal :|

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Dean Ashcroft
 
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Joined: Wed Jul 25, 2007 1:20 am


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