Mr. Fixiting Mr. Handy

Post » Sun Feb 14, 2016 8:59 am

Anyone know how to repair Mr. Handy? The game help tutorial doesn't mention how. It does say we have to have it repaired though. I've tried directing dwellers to it but that doesn't do anything. If anyone knows please let me know. I want to avoid having to spend a bunch of caps to have it revived.
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Matt Gammond
 
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Post » Sun Feb 14, 2016 12:44 am

I believe that spending caps is the way to repair it.

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Eric Hayes
 
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Post » Sun Feb 14, 2016 10:03 am

When it's totally broken and requires 2000 caps? That's real fair. People are right. Things need to change to tip the scale a bit more to the player's side.
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Sudah mati ini Keparat
 
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Post » Sun Feb 14, 2016 1:30 am

I don't have a Handy, I haven't been lucky enough to get one. I'm also certainly not spending money on the game in this state myself. Every random molerat attack ends up costing me half my reserves of stims as well as killing 2-3 people if I'm lucky. If I'm not it could cost me more. I had 11 armed vault dwellers level 20+ die to a single molerat attack this morning and I've just recovered.

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Kahli St Dennis
 
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Post » Sat Feb 13, 2016 8:57 pm

Heh. And radroaches, freaking radroaches, are stronger than Raiders. Ridiculous. I like the game, it's addictive, but it can really p*ss me off sometimes. I am putting more of my faith in Fallout 4.
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jadie kell
 
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