Player versus PlayerMultiplayer

Post » Sun Feb 14, 2016 3:47 am

I fully believe this is what this game is missing and there can be so many options to implement this


1.) Raids

There should be an option to be able to raid a random vault of another player, you would send however many dwellers you feel is necessary and make a journey to another vault, the trip would take maybe 10 minutes and in that you would face any dangers as you would scavanging, so not only would you have to face another players army but the outside world. It would work just as a raider invasion but you would be able to steal loot as well, any dwellers who die would be permanently dead, no revives so it's a risky maneuver to take. There would be a general skill matching so powerful players won't invade new bases and vice versa.


2.)Auction house/Dweller trade

Basically just a simple market place to trade loot or dwellers for caps, have 50 or so random vaults cycle each day so the auction isn't flooded with every item.


3.) Scavenging interactions


When you send out a dweller there should be a small chance of running into another players dweller and you can have the options of trading, ignoring or attacking, you could set your dweller to a specific behavior so they do that every time they meet someone, when you meet someone a little notification would pop up and you'd click on it and goto the two players, if attacking it would be just like attacking a raider except significantly harder, you cold use the stimpaks on command when in battle to make it more interesting. When one is victorious they would have the option to take all the loot and caps. If a dweller dies from another dweller they are dead permanently, I think it would give a nice risk and reward system to the game, if a player is returning then no interactions would occur like normal.


4.)Alliances/enemies

Be able to form an alliance with other vaults to be able to share resources and loot with each other, have a system set up to make enemies of the alliance so when you raid them or kill one in the wastes you get bonus xp
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Sun Feb 14, 2016 12:27 pm

I don't wanna sound like a jerk, but...This isn't Clash of Clans. If such things do happen to be introduced, i would prefer to have the option of having these things disabled.



I'm not fond of most of these Ideas, But I do think the concept of running into other players scavengers would be interesting.



Also, the concept of an external world market/auction would make sense. I mean, you are using caps, and you CAN sell stuff. you had to have gotten that concept of currency from the outside world, And in order to sell things you would need a market.

User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Sun Feb 14, 2016 3:47 pm

I loath PVP...



I too would want the option to disable this.



As far as a market goes, I don't think that would work too well. I am sitting on 999,999 caps. If I wanted to sell one of my rocket launchers... how much would I sell it for? No matter what I sold it for, I wouldn't get any of the money from the sale.

User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Sun Feb 14, 2016 5:14 am

a market would not be bad BUT PVP would BE SUPER UNBALANCED

you would get players like me with 200 dwellers and 15 maxed stat dwellers would break in with full power amour and MIRVs and completely loot smaller vaults


some kind of auction for players to be able to sell legendary items and such (of course, you would have to send people to retrive them)

User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Sun Feb 14, 2016 3:04 am

Well reliable that's why I said have a sort of skill matching, but anyways I don't want to make it into clash of clans I just want more content because as it is, you just preform maintenance and if you have a good team raiders rad roaches mole rats aren't really a problem
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am


Return to Fallout 4