Hello GameDevs!
Thank you so much for such a great game!
Here are some ideas (successfully used in other games), which will improve the replayability of the Fallout Shelter:
1. Implement final target goal (combination of X advlt dwellers, Y caps and Z happiness). When it is reached, announce "Game Over, you won!" when goal is reached, but don't stop there. Keep reading, as just a few things would tremendously improve the game after the official end:
1.1 Allow to mark one dweller (as is, with its armor, weapon and skills) as permanent - next game will have him/her among the initial dwellers. Do this for every "game over", allowing us, players, to assemble a team of permanent dwellers so every new vault will be a little better than the previous one. We get N games, you get paid lunchboxes with every game. Win-win situation, if you manage to provide a stimulus for a new game.
1.2 At the same time (i.e. after the "game over" but before the start of the new vault, allow to get one superspecial item (weapon or armor) from the aftergame list, which is only available after the successful completion of the vault objectives (for the current path - see below).
1.3 Allow to choose between several target paths for a new vault: "normal" (original targets), "greedy" (e.g. its primary goal would be to get X million caps no matter happiness or number of dwellers), "military" (primary goal: repel X attacks), "technology" (build and maintain X advanced rooms) etc.. Ideally, each path should have some unique reward at the end - either a special dweller (to be marked permanent), or weapon/armor to be kept forever..
The bullets above will allow to satisfy both goals: introduce a reasonable "game over", and lure people into playing more because of the permanent rewards to be used in the next game. More games = more $, and more rewarding experience for hardcoe players (they are paying more than casual players anyway, so give them an infinite goal to play FS for years).
Minor notes:
- Raider attack should be rewarded with 1 regular weapon or armor.
- Deathclaw attack should have 5% chance of rare item, and 0.5% chance of legendary item.
- Mr.Gutsy (armored, heavy weapon) is a must have, to be stationed at Vault's entrance - available strictly as a rare unit in lunchbox.
Thanks again!