So... I got the the NGD!
Full stats Amata with a laser rifle and a +5 L suit, and well, have a look for yourself. It'll be funny, promise!
http://imgur.com/mBTKeOA
Anybody else this lucky?
So... I got the the NGD!
Full stats Amata with a laser rifle and a +5 L suit, and well, have a look for yourself. It'll be funny, promise!
http://imgur.com/mBTKeOA
Anybody else this lucky?
Awesome! I imagine the pile of loot when she returns will be glorious
Sarcasm indeed but I think LennyGhoul played along on that one ghehehe
A little true joy there, because indeed the pile of old metal and fabric will be huge. 90% what she picked up can be thown away sadly... I'm gonna save them up anyway because objectives :S sadly you can't just stuff them into a room, so your inventory doesn't clutter up with bad weapons/outfits
As far as the skill check, only things not 10 are Charisma (8) and luck (10+5, so 15?). I am very much in the dark as to how the system works.
Another dweller with a wrestling suit picked up 2 flamers within 10 hours, and he was just level 12 or so (blue card, sent him straight into the wastes with a shotgun and some stimpacks)
Kinda made me wonder if this is... normal?
I get nothing most of the time but I have gotten more Legendary items from there previously if you need high end gear then quantity of explorers is key ... I have 55 currently out and I will get a couple of keepable rares every trip out into the Wasteland ... I haven't been able to monitor my finds at the Depot recently but they tend to be nothing most of the time ... previously I have received Gatling LASERs and Missile launchers there and a minigun
Can anybody tell if the quality/damage potential of the weapons, maybe in combination with Special, effect the outcome of explorer engagements? You always see your explorers engaging an enemy, from dogs to deathclaws. Some they kill, some they run away. Would it make sense to put the best weapons available on a lvl 50 explorer with high E and L, instead of keeping those weapons for defense purposes? I assume, the better the kills for my explorers, the better the loot?
From what I gather, is that the fights they have (in the wasteland) are shorter, because they have a higher damage output than the enemy. So, basically it'll help in regard to your explorer using less stimpacks.
Also, with 10 (or more) Endurance, you won't get irradiated (at least it shouldn't), plus it seems to affect HP in a positive manner.
I haven't seen any correlation between the encounters and loot ... you will get 1 loot find per hour and the possibility of additional loot at special events (gas station, diner, National Guard Depot, etc) up to your maximum inventory size of 100 (after that you would continue to find stuff but it wouldn't go in your explorer's inventory unless it was better than the weapon or armor they had on ... and then it would replace that item, which they would presumably drop) ... you have probably 20-40 encounters an hour (the loot could correlate to one of them or just be "I found a box with Gatling LASER" or something
The quality of your weapons and armor seem to have more impact on your distance than your find rate ... since the finds are random, the longer you can stay out, the better your chance to find something good ... a good weapon armor/combo should let a level 50 dweller stay out for 70-100 hours before they must be recalled (due to lack of STIMs)
I have 55 explorers with 10 endurance and some still come back with radiation, maybe it is higher than 10 that prevents radiation damage or there is an interaction with armor type
Not sure... my Amata hit the NGD today (no loot sadly) and out of the 25 radaways, she had used none. 10 endurance, and a lucky dress. http://i.imgur.com/mBTKeOA.png to screen
EDIT I had a close look at my own (!) screenshot and indeed, she is a very tiny bit irradiated... odd
I think I have only seen my dwellers use a Radaway once (and it was way back at the start when they were low level) ... now they never use them so I only send them out with 2 Radaways (simplifies my inventory situation since I need to send them out with 25 STIMs)