I had 2 at one point. When I hit about 190 dwellers, I turned one off. Also Keep in mind that Radio Rooms increase the likelihood of Deathclaw attacks. I dont think its a huge increase but it certainly does increase the rate you see Deathclaws. I too havnt ever got a non common Vault Dweller (but to be honest all of my dwellers are locked in a training cycle so Legendary dosnt matter so much to me. As soon as I hit 200, I shut both Radio rooms down. I rarely get Deathclaw attacks now.
how you turn the radio off? Just destroy the room?
IMO the room is a trap.
It nets no xp
takes power
It is the inverse of the baby production mechanic:
Babies maximize new dwellers for throughput but not as many people end up happy.
Radio maximizes happiness throughput for all dwellers but you only get one new dweller
It also increases the likelihood of deathclaw attacks. OR at least that's the word on the street.
I'm wondering if you never collected the new person if it would still increase the attacks.
I'm thinking of putting one in my sub-basemant where I let events trigger and burn themselves out. Then putting one dweller down in it who will be my "Radio Troll" and never see anyone ever again.
I'll call him Quazimodo.
It'll be like a reverse notre dame since he'll be at the lowest point in the vault and using the fallout equivalent of church bells: The radio.
I've only gotten a few new dwellers form my Radio rooms, so other than the raise in happiness I don't see the point. I'm also up to the point where Deathclaw attacks are starting to get more frequent so I'll be shutting down the radio room for the time being until I can upgrade my dwellers to the point they don't get wiped out by the attacks.
What if you don't activate the room after it has successfully drawn a dweller?
Does the increase in attacks still persist?
The happiness increase will still be present but I'm wondering if the deathclaw increase is tied to the happiness increase or the dweller draw.
This is what I've been wondering.
I don't want that dweller that the radio gives.
I just want the happiness bonus.
My radio troll can live at the bottom of the vault and rot with no weapon and get caps shoved into them for revives when they die.
When they say "Is anybody out there?" they'll really be asking if there is anyone in the vault because it's lonely at the very bottom.
*cackle*
ive seen enclave deathclaw in the journey log of the explorer. guess radio frequency hits that device on 'enclave deathclaw' and attracts them
Im my Gary Vault Ive gone from about 92 percent Happyness when both Radio rooms were running to 82 percent with none running. My Vault cannot expand its at 200 dwellers and Ive now got 5 Dwellers out at all times collecting stuff I dont need.
Actually the mechanic is that DC's have a % chance of attacking whenever the vault door is opened, going out or in.
We need new updates, i'm at population 110 and don't have much to do.
I don't bother about Death claws, since they do not pass farther than the third room (And I do not loose a single dweller)
Mr Handys gathers all the resurses. So all I do is just asigning dwellers to training rooms.
Yeah im in the same position like you the only think left to do is colect new stuff from the explorers and have new dwellers hoping they are legendary and open lunch boxes from missions
I'm in the proccess of recreating vault 69. The radio room is the only way for me to throw some new genes into the mix while getting started but for my big vault it wasn't worth using at all.