[For the devs:] Current control system vs. Death Claws

Post » Sun Feb 14, 2016 1:25 pm

Since the launch of the game, selecting individual dwellers has been troublesome. Sometimes it causes the view to zoom far and out, sometimes it causes wrong dweller to be selected even through the floor. Sometimes it selects the actual room, and vice versa. It is painful at times, yes. But now since the introduction of Death Claws it is even worse.



Take the annoying problems described above, and add some haste and panicking and the inability to heal your dwellers during the death claw attack. It's horrible and infuriating when you see your dwellers health go down fast and while you want to heal him as quickly as possibly, you are unable because your dwellers are stacked too closely to each other. When you finally manage to click and select the right dweller, the view zooms out and deselects everything.



So devs listen up: YOU NEED TO FIGURE OUT HOW TO MAKE USER INTERACTION WITH THE DWELLERS MORE ACCURATE AND CONSISTENT! You need to



  • Make selecting singular dwellers more accurate

  • Make the zoom out function less jumpy (currently it triggers way too easily)

  • Make healing singular dwellers more feasible AND make sure whenever a dweller is taking damage, it's life bar is showing (currenlty it is not. not sure if it's already a reported bug?)

  • -> Solution example: When a dweller is taking damage, it's lifebar is showing and also there is a "heal now" button right below the dweller's avatar so it is faster and easier to heal with a single click.


Thank you and have a nice day all!




PS: Also please move the screenshot button away from the bottom of the screen. It is way too easy to misclick. Thanks again.

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Lady Shocka
 
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Post » Sun Feb 14, 2016 3:45 am

I agree with what you posted above. Only one hint: You can turn off the screenshots from options and the button disappears ;)

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Claudia Cook
 
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Post » Sun Feb 14, 2016 5:45 pm

Totally agreee.


Originally that is what i wanted to post here in this forums (but i got pissed off by a stupid crappy 5pack lunchbox purchase and had a regretful ranting, and also you were quicker).


Asides the occasional bugs like invisible raiders, this makes the game really frustrating.


For me this makes the molerat and deathclaw attacks not a challenge but an annyoing struggle. I lose the most dwellers because i am not able to pick the right guy to heal.


First i thought it is because i play on a phone with a slightly smaller screen, but i tried it on my friends tablet and it is almost the same.

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Max Van Morrison
 
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Post » Sun Feb 14, 2016 10:59 am

It's not the screen size. I play it on an emulator on my PC with my 27" monitor and have the same problems.

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Tasha Clifford
 
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Post » Sun Feb 14, 2016 2:28 am

Lennycloud is not wrong. I also play on a 20 inch wide screen and I get frustrated that I cant help them. And before you know it dead dwellers come abound.

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Lynette Wilson
 
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Post » Sun Feb 14, 2016 9:55 am

It would help IMMENSELY if the Dwellers would just heal themselves automatically. I mean, they do so in the wasteland, so they're clearly smart enough to heal on their own. They kill Deathclaws in the wasteland all the time, yet they can be killed in seconds in the Vault simply because WE CAN'T SELECT THEM IN TIME! It's the only logical step if you ask me.

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Alexandra walker
 
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Post » Sun Feb 14, 2016 7:37 am

Yeah, exactly, auto-heal!!! This game is not mainly about your super quick reflexes, i dont think the developers meant the quick-tapping as a part of the gameplay, they just did not think this through. If health drops below 10 or 20 percent, use automatically a stimpak.

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KiiSsez jdgaf Benzler
 
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Post » Sun Feb 14, 2016 9:34 am

Yeah, I just lost roughly a third of my population because it kept selecting the screen and dragging it rather than dwellers. I could have contained the Mole Rat infestation that broke out in Storage 2 before it spread, but the f'ing game refused to let me select dwellers in time and it spread to all four surrounding rooms and.. escalated from there.



Then it further twisted the knife when I couldn't heal them fast enough because I couldn't select some of them because of the stacking problem.


I went from 38 or 39 to 24. Rather infuriating that I lost so much (and hadn't the cash to revive 10+ corpses) because of derp.

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hannah sillery
 
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Post » Sun Feb 14, 2016 3:58 pm

Or let's do this: Deathclaws heal your dwellers instead of harming them!

Ok, sorry for the dumb joke. But dwellers being hard to tap and heal (expecially when there's lot of them in the same room OR they are moving around) is part of the game. Dwellers dieing now and then is part of the game and you should live with it (unless they die out of bugs like invisible raiders, immortal roaches etc, in that case i absolutely agree with you).

Now, expecifically about DC's... They might be fast and deal a ton of damage, bit they ALWAYS go on the same route, and they ALWAYS stay in a room for the same set amount of time. So, keep your low level people far from the entrance, and the people that you know they can survive in the DC's path and... No one dies.

Please Bethesda, don't dumb this game out. While you should do your best to eliminate all the bugs, expecially the game breaking ones, do not lower the game's difficulty in any way, it's already easy enough.
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KRistina Karlsson
 
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