So I had an idea to write this massive post with all my suggestion (which I'll include the link to the 7,500 word topic below).
One of the pet peeves I had with this app is the lack of dweller development.
What I mean by this is all the dwellers are in essence the same. You can train them all up to 10 in each SPECIAL stat and at the moment there are no perks/traits to differentiate/specialize each dweller.
I was wondering what people would think if Bethesda were to take away training rooms and bring back Character Creation like in the rest of the FO universe? Character creation being the screen that makes you set up the player's SPECIAL using the 5 points in each special stat and the extra 7 you get. Also you get to choose two (optional) traits.
I have noticed that the follow features are the overarching goals of the game:
- Collect resources
- Keep Dwellers Happy
- Get all Weapons, Gear, Dwellers
- Max Dwellers To Level 50
- Max All SPECIAL On All Dwellers
- Build All Rooms Possible
- Get Max Dwellers
Looking at these it is easy to see that the game is very bland. With points 1 and 2 taking the majority of your time, 3 and 5 just happening without any real thought needed, and 4 being sort of an automatic thing that just happens. The only thought provoking aspects are how to achieve point 7 (pregnancies or radio station) and point 6 (when to upgrade rooms and where to place them) with both being pretty much predetermined by the situation. You only have so much room to build on each floor and you only have two ways to populate your vault, one of which attracts deathclaws.
Simply put, the implementation of character creation would be using the already established G.O.A.T. that we found in Vault 101 (FO3). When a new dweller enters the vault or a child is ready to become an advlt a green GOAT icon would appear above their head and you would then get the screen to administer the GOAT, assigning them their SPECIAL and traits. I think this would make the interactions of your vault more personalized and each dweller would be 'special'.
This would obviously need other aspects alongside it to make it bring out more and better aspects and goals in the game. Taking out training rooms would make the game more than just maxing out everything but actually considering what the vault's needs are and how to best fit those needs.
I'll let the discussion roll from here. The two questions are:
1) Would you rather have Dweller Creation and a limit on SPECIAL, or keep the training rooms?
2) What features would be a nice addition to FOS if Dweller Creation was implemented?
And to see my full thoughts on what FOS needs you can view them here:
http://www.gamesas.com/topic/1534394-improvements-to-fos-forward-looking-to-fos-2/