How does exploring even work?

Post » Sun Feb 14, 2016 6:09 pm

So I have 4 maxed out dwellers out roaming. Each has a weapon that does at least 20 damage and they've all been out over 2 days. They're all level 50. 3 went out with 20 stims and 15 radaway. One I sent with 25 of each. Now two of them are using their stims at a normal rate, but one is down to 4 stims. The guy that went out with 25 of each still has 25 of each, with barely a tick off his health, yet the log says he's getting 2 damage during each encounter. What the hell is going on? I would post a screen shot but I'm doing this from mobile and I don't see an option for it
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Sun Feb 14, 2016 4:12 pm

Did any of them not start out their journey at level 50?



When they level up the get healed to full for free so they may not need to use stimpacks for a while.



Also there is literally an option in the options menu to make a screenshot button appear on the UI.

User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Sun Feb 14, 2016 9:15 pm

Ohhh, ok. That makes sense. Yeah, he wasn't 50 when I sent him. As for the screen shot button, if you're talking about the game, I know about that one except it doesn't show when you check out your explorers . I just didn't see one on the UI for the forum. Maybe I'm just dumb. Thanks for the explanation. I got a bunch of low level guys that are close to being 10's across the board. If they heal each level, who knows how long they'll be out there. Gonna have to build a couple floors of just storage rooms
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Sun Feb 14, 2016 12:48 pm

I'm actually running tests on that right now. I will post the info when I compile it all. It will go something like:



26 "half-healths" (stims heal 50% HP, so 25 stims, then the last half until death)

average HP/hour lost (right now, somewhere around 60 for my lvl 50 at 3 days out)


595 HP for that dweller, so:



595 MAXHP /2 = 298 HP per stimpack


298 / 60 = 4.96 hours per stim


4.96 hours * 26 = 128.96 hours = 5.3625 days till dead estimated



Or, if you use the 60HP per hour, just take your dwellers max hp and:



MAXHP * .2166 = hours till death estimated



This assumes you win every encounter, or do not take more than 60HP damage per hour. Individual resulats may vary :wink:


MAXHP * 13 / DMG_PER_HOUR = hours till death estimated



I will also be testing if the type of armor matters, and if other stats boosted matter (beyond 10 everywhere)


The above assumes NO radiation damage.

User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Sun Feb 14, 2016 7:38 pm

That's alot of math. I guess the game is kinda boring so people come up with stuff like this to figure out the little nuances. Pretty smart
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm


Return to Fallout 4