Game is unplayable and broken

Post » Sun Feb 14, 2016 12:47 pm

I loved this game when it came out. I love the meta game of raising dwellers and building a community underground, but lately I have not been playing the game due to several reasons. It is unplayable and unenjoyable.



Adding deathclaws and mole rats is an interesting concept but does not work atm. I open a game to work on my vault and constantly get spammed by deathclaw attacks. It is very frusturating. I had to put down the game for a few days because I was constantly being attacked and spent 20,000 BP (half my stash) reviving everyone. Deathclaws are extremely overpowered and occur far too frequently. Mix it up a bit and do not scale baddies. I have about 60 dwellers.



Why am I being punished for having a radio room? A radio room makes people in your vault happy, but it also attracts dwellers and deathclaws. Why can't I have a radio room that I can put my highly charismatic people in without exposing the vault to overpopulation?



Why should I be punished for building a vault the way I want it to be built? I don't want single rooms for dealing with deathclaws. Enemies should not scale with upgrading rooms. I don't want to leave a room empty but I do not want the barracks full of dwellers trying to get pregnant. Make a new room where people can live and just hang out, not try to hook up.



This game punishes you for trying to build, create, and expand how you want and it is very unenjoyable at the moment.



picking up people when they are doing flips and situps is extremely irritating.



Not being able to assign dwellers to stat building rooms needs to be fixed. That is all I can think of right now.

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ijohnnny
 
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Post » Sun Feb 14, 2016 8:12 pm

You just don't know how to deal with DC's, they are very easy and there are several threads on here on how to neutralise them with low level dwellers. DC's never get off my top floor and no-one has ever died to them (my defenders are top stats at 2, level 15-20), mole rats die as soon as they pop heads up.



Don't have a radio room reduces attacks by 75% in my estimate.



I have re-modeled my vault 3 times, don't be afraid to tear stuff down and start again.

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Taylor Tifany
 
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Post » Sun Feb 14, 2016 6:35 am

My first vault was my experimental vault. I named it Vault 0. I tried to expand and upgrade to quickly and I spent too many caps. I had a radio room. Quickly DC came and killed of many of my dwellers. I struggle to keep them alive by spending caps and I had no way to heal them. Corpses stank up the place and the dwellers were not happy. So I threw in the towel.



Vault 1 has been a great success. I expanded slowly and upgraded rarely. I have hoarded my caps and now I have 150,000+ caps. I have special weapons and outfits. I have been training my dwellers to make the stronger and smarter. I rotate them from different rooms to either train them, work them, send them out or breed. I am careful to not over populate. I pay attention to the three major resource and expand accordingly. I ignore stupid challenge and focus on the best and most convenient ones. One of the most important things I have done was to go overkill on making stimpaks, radaways, doctors and scientists. Its important to have doctors and scientist that are very intelligent. This is how I have survived DCs and other problems. Right now I have a stimpak capacity of 75X and a radaway capacity of 45X. Another thing is I have set up the best people with the best equipment along the route Death Claws travel. Now Death Claws are killed off sooner in early rooms so if DCs made it to room 5 eventually they can only make to room 4.



Really the game is more of an economy and management game than anything else. You can't spend spend spend and think you can run a successful business. You have to save save save and plan for things to go wrong. You figure out what can go and how to adapt to it. Its all about economics and there is an invisible hand in this game you appease in order to be successful. If I can run a successful vault anyone can.

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Christine Pane
 
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Post » Sun Feb 14, 2016 9:58 pm


Games don't adjust to an individuals playstyle; The player needs to adjust to the games parameters.



I suggest that you stop portraying yourself as a victim, if you really want to try enjoying the game.

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Czar Kahchi
 
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Post » Sun Feb 14, 2016 1:13 pm

Personally I would like to battle some super mutant behemoths to shake things up a bit.

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Alycia Leann grace
 
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Post » Sun Feb 14, 2016 1:08 pm

Right? Wow such help. God forbid I point out a game's balancing issues. This game is perfect, nothing is wrong with it. Thank you.

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Noraima Vega
 
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Post » Sun Feb 14, 2016 2:58 pm

Thank you for the advice. I ended up getting rid of my radio room for now. I sent 10 low level dwellers out to the wasteland to die. Will revive them later. I don't think I will scrap this vault. Currently rotating and upgrading all of my vault dwellers and slowly expanding.

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-__^
 
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Post » Sun Feb 14, 2016 6:07 pm


I did not say the game was perfect. I was reacting to your statement of being "punished" for one thing or another.

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Kira! :)))
 
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Post » Sun Feb 14, 2016 4:50 pm

If you want somewhere to put dwellers where they can just hang and not do anything at all, just pop them in the store rooms

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Donald Richards
 
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Post » Sun Feb 14, 2016 9:12 pm

The unbalanced play of the game in being able to aquire weapons has honestly made me concerned that maybe investing in the pre-order bundle for Fallout 4 may have been a bad decision if the same staff was involved in its development.



I mean its almost like the developers didn't 'want' players to succeed in getting past 50 dwellers and are sitting in some backroom snickering up their sleeve about players sending dweller after dweller out to search and finding nothing but pajama's and BB guns.

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Jack Moves
 
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Post » Sun Feb 14, 2016 8:10 am


Lol maybe its revenge for Mod gate. JK

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Karl harris
 
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Post » Sun Feb 14, 2016 9:23 am


Riiight cos they really would have the same team developing a mobile phone game and a massive open world RPG, I mean totally the same disciplines in programming.......................................................................phweeeerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.



PS the game is easy and getting 200 dwellers is easy, you just need to do some research on the game mechanics and build at the right pace.

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Carolyne Bolt
 
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