I have 2 guys on 118 hours and 8 med packs left (20 rads) so I figure they can make 140, just wondering how long other have had?
I have 2 guys on 118 hours and 8 med packs left (20 rads) so I figure they can make 140, just wondering how long other have had?
I think my longest is 8d 10h so far. In hours thats 202hrs if my math is right.
In my sig: he was levelling up in the process so I doubt that distance is achievable by him now that he's level 50. We shall see.
6 days and 12 lol, close!! Level 6, max stats, combat armour and found a rocket launcher 5 minutes out!
Seldion: what is that character's SPECIAL, including gear bonuses, and what is their HP?
how your dwellers survive so long ? ; mine are maximum level and all the abilities maxed out with pretty good weapons and outfits and after about 3 game days i must recall them cause they have max 3 stimpaks or so.....
High HP is key, since a stimpak heals about 50% of a dweller's max HP. This means you would have had to train them up in endurance first, then send them to level up in the wasteland.
How do you guys get them to last so long? My guys are max experience and max in ALL SPECIAL stats, I send them out with weapons of 22+ damage and in various types of top end clothing, max stimpacks and max radaways. Yet they usually only last 5-6 days. What am I doing wrong?
Hmm no idea how you do that, I have trained level 1 dwellers in Endurance 1st, then maxed stats, legendary rocket launcher (20-23), Soldier gear (S2, E2, L1) and sent them out.
Trouserfly, you want to send them out at Level 1, every time they level up they heal 100% of health, so they don't use any stim packs for the 1st day and a half.
Sorry so say but I do not believe you have a dweller out on 10 days with 14 stim packs left, I have no less than 25 dwellers out at a time, all max stat, max gear, both level 1s and level 50's and none come close (i now have up to 5 days out), so unless you are modding it that is not possible.
I will agree that the 10-day dweller is bogus, unless it's a hacked dweller with extra stimpacks and/or above max SPECIAL and HP.
The MOST health a dweller can have is 644: trained at level 1 to 10 endurance, outfitted with Heavy Wasteland Gear (+7 endurance) and levelled to 50.
The BEST outfit to wear is up for debate, but you'd want one with at least +1 endurance so you won't take radiation damage. Really, anything over +1 endurance is wasted, so that leaves the following outfits:
Scribe Rothchild's Robe: +2P, +1E, +2C, +2I
Tunnel Snakes Outfit: +2P, +1E, +2C, +2A
X01 MK VI Power Armor: +5S, +1P, +1E
And if +2 is okay:
Autumn's Uniform: +2S, +2P, +2E, +1C
Bittercup's Outfit: +2S, +2P, +2E, +1C
Confessor Cromwell's Rags: +2P, +2E, +1I, +2L
Even if you won every single encounter, you're still going to take more than 42 damage/hr which puts you at a little over 8 days with 25 stimpacks. I'm pretty sure that you will take more than 42 damage per hour since the best I've managed so far is about 60/hr. I am getting ready to test a MAX HP dweller right now.
Mine stayed for 6 days 2 hours and 11 minutes
Man gender, lv 39, full stats, using Horror Outfit + Destabilizer
http://i.imgur.com/SbrAjIw.png
I totally sent my best guy out like 2 days ago and forgot about him... now he's dead. With some blue items on him lol.
My longest is about 40 hours so far. Though I've only reached the point of 60 dwellers once. My current vault is at 56 and I'm currently rotating about 6-7 characters as my wasteland explorers. When I have a few out exploring, the other ones are either returning or training.
I think I'm going to try and max out their stats and use the Sturdy Wasteland Gear which is a straight +5 End.
Leave him there until you have 1000 caps. You'll be fine, and you'll net a profit in the long run. A small run, but it'll net in the positive. Wasteland explorers almost always worth reviving. Right now I have 5 out there and collectively they'll earn me about 16,000 caps.
Do they actually get more gear or better after a certain point? I'm capped out on caps at this point, so keeping them out there for caps is pointless. I have a bunch of maxxed SPECIAL explorers out, and still haven't picked up any +7 gear. Nearly all were level 1 with 10 on all stats and the best endurance gear I had when I first sent them out.
The only chance to get legendary gear in the wasteland is from the National Guard Depot at 2 1/2 days (60 hours). There's about a 10% chance you'll get one.
I guess you get the time glitch legendary at 4-6 minutes but there's no way to know if that will happen or not.
The longer a dweller is out there, the better the chance is to get a rare every hour, but it could be a rare .32 pistol as easily as it could be a rare flamethrower.