Nah.
It just get that way when receiving caps from lunchboxes.
Nah.
It just get that way when receiving caps from lunchboxes.
Thanks Knia,
I went to the number of pop screen and tapped on a dead explorer. It let me access the rest and bring in the ones at my door. I will continue to do this until I get them in.
Last night it seemed that it was working again, someone said they raised the limit to 25, however, this morning its back to sticking again.
Just found one of the QOL improvements they made, when an explorer has as much as they can carry they automatically return to the vault.
Need an option to keep going and dump commons when rares are found
That would be a good improvement, but I would prefer it as rares or legendries and keep the auto return once the dweller can't carry anymore. That way we keep a very nice QOL feature and still get to try and keep our dwellers out as long as possible. It would be pretty cool to have one come back with 100 rare and legendary items.
I dunno if it's just me or the game appears to load vault data differently now that I've applied the patch. Before the patch the background music just keeps playing, afterwards it would stop playing music while loading, and the vault loads a little longer too...
I would appreciate the option to order the dweller to drop any items collected on the fly...
By the way, weapons and equipment have a chance to be looted off at least 1 raider, mostly got junk(rusty handguns and ordinary gear), haven't gotten a chance to see if a laser pistol can be looted off those laser wielding raiders...
For some reason quickly rushing rooms has been made more difficult because of pop-up box that appears on top of rush button. Before this patch I could click on dweller in room that I wanted to rush and box went away, now when I click a dweller box goes away but rush button doesn't appear until I click the room after selecting dweller. Y u add 1 more unnecessary click?
1.2.1 has a 25 dweller in the wasteland exploration limit. This is still utterly disappointing as there is nothing to do later in the game but explore. Please remove the limit as it makes no sense. What is there some Mao-Stalin forcing the overseer not to send more people out? This goes against the very concept of overseer. Please remove the horrible wasteland dweller limit.
Yeah my game ended pretty quickly when every dweller was gravely wounded because of constant raider attacks and there was no way to heal or revive them, I had medbay but didn't have smart enough dwellers to bring the time down and ran out of stimpacks. Survival mode indeed!