Short suggestions, keep it simple. Maybe they read them!

Post » Mon Feb 15, 2016 3:58 am

- Deathclaws timer event: if there is a timer, being that i dont have radio station calling them, I had yesterday 5 attacks just in the morning. Maybe having so many attacks of them is too much.


- Exploring with more than 10 would be nice as its maybe the top reason for players with efficient vaults to log back in. Also, developing LUCK was mainly for exploring, with just 10 outside you dont give us a motivation worth for training more than 10 with maxed LUCK.


- Sort of "Collect All" resources button. With a big vault the joy shouldnt be just tapping 20 rooms around.


- Only landscape point of view with the cell phone horizontally makes it not good to play it with one hand, maybe when you are on the move, in the subway or wherever. Plus if you allow us to see the game vertically in the cell phone, being with more deep vaults, would be better too.


- When a room is attacked, the animation should prevent them from being on top of each other so you can see their health and pick them easier for healing.


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lisa nuttall
 
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Post » Mon Feb 15, 2016 5:11 am

Legendaries restored. Haven't seen one since the Deathclaw update, even with 125 wasteland explorers.



Sell all buttons for common and uncommon items.



New room types for endgame.



Endgame wasteland missions or a choice of wasteland areas to explore, potentially sending explorers in groups on specific tasks.

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Alba Casas
 
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Post » Sun Feb 14, 2016 9:09 pm

Upgrade the vault door so it makes sense.


Come on, that door is supposed to protect us from a nuclear bomb. And then 3 raiders with swords(!) break throgh it in no time.


I know this game is not even remotely about realism or lore-friendliness, but it is ridiculous.


It should only allow attackers if you open it. To keep the challenge, you would have to open the door more often, f.e. if you want to sell something.

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Bonnie Clyde
 
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Post » Sun Feb 14, 2016 11:44 pm

* Select all commons for saie on the returning explorer screen. (By end-game they're just clogging inventory and taking forever to selects and sell)



* Ability to invert the sorts in the dweller list. (When selecting someone for training I want to see the lowest value in a stat without having to scroll all the way to the 200th person)



* Expose the effective hit points of characters - I've got two dwellers with maxed SPECIAL, with identical power armor, but one will die about 40% faster than the other. Got to be sometihing like a different in raw hit points. I could better select guards; or even decide which dwellers to cull if I could see how tough each is.



* Have a emergency view that allows me to monitor health levels for everyone in the room and apply stim packs to them (as it is health bars overlap and they run around making a 6 person room nearly impossible to keep on top of when deathclaws break in) - just being able to pop up the list view for the room's dwellers with a stim pack button would be great.



* In the dweller list group exploring, returning, and waiting separately instead of intermixing them.



* In the wasteland explorer pages sort all those exploring before any of those returning (you're trying to quickly see if any need to be recalled; no point in having to flip past those who are already on their way back)


** Ideally further sort exploring by least stim packs remaining; as those are the one most critical to recall.



[though those last two seem less important now that they nerfed the explorer limit to 25]

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Chris Johnston
 
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Post » Mon Feb 15, 2016 2:42 am

* Ability to invert the sorts in the dweller list. (When selecting someone for training I want to see the lowest value in a stat without having to scroll all the way to the 200th person)


* In the wasteland explorer pages sort all those exploring before any of those returning (you're trying to quickly see if any need to be recalled; no point in having to flip past those who are already on their way back)


** Ideally further sort exploring by least stim packs remaining; as those are the one most critical to recall.



this x100.


Lazy coding

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Marta Wolko
 
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Post » Mon Feb 15, 2016 7:36 am

I would like to see:


  • More advanced rooms that makes use of mixed specials

  • Additional uses for Caps

  • Static and thematic bonuses for Legendary dwellers

  • Anything to do beyond 200 dwellers. I enjoy growth over maintenance.

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Samantha Jane Adams
 
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Joined: Mon Dec 04, 2006 4:00 pm

Post » Mon Feb 15, 2016 7:53 am

Things I would like to see.


  • Turrets for the Vault Door room since it's limited to just 2 defenders and a Mr. Handy.

  • Add Protectrons for security. They can't collect any resources nor explore the wasteland. Like Mr. Handy, they stay on the floor they're assigned to and are limited to one per floor. You can only have one robot of either type per floor.

  • Robot Service room. Requirements - Int and Agl. This room makes robot parts. Robot parts work on robots like stimpacks do on dwellers.

  • Robot Construction room. Requirements - Str, Int and Agl. It must be fully mannned to build a robot. It takes 1 day to build a robot and you get Protectrons 90% of the time and Mr. Handy 10% of the time. The chance of building a Mr. Handy starts at 1% and only reaches 10% if all 6 dwellers have 10 luck.

  • Have a seperate vault limit for dwellers and robots. Keep the 200 dwellers like it is now. The robot limit is the number of floors +5.

  • Limit of 10 Mr. Handy exploring the wastland that's seperate from the dweller exploration cap. Let them pick up items as well as caps. I've never seen them pick up any items when exploring.

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Daniel Lozano
 
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Post » Mon Feb 15, 2016 6:32 am

I posted these on another thread, but was advised to post them here, so here goes! NOTE: the most important points marked in pink, the rest is for clarification.



- The Dwellers list is really time consuming and inconvenient to navigate, maybe offer an info window where you can see at a glance: who is idle, who is maxed out, who is dead, etc.


- I think you should be able to build more "bedrooms" even if you are at max capacity. My vault is in a situation where all of my rooms are the same size and neatly organized, EXCEPT for one of my bedrooms which I built early in game and now I can't destroy it... very nitpicky, but I would love to have my bunker in perfect order :D


- Currently it's really annoying to have to sell everything one by one. I would like to have an option to select an item and automatically sell all lower level items. Another way would be to select the things you want to keep and then press a button to sell everything else.


- The battles are annoying. I often do not even try to use stimpacks and let everyone die, because it is such as hassle. Very often I can't even see the health bar of all dwellers in the fight and I can't heal them. I wish you could give your dwellers stimpacks that they could use on their own (like they do outside the vault).


- I am so far into the game that I have vast amounts of money and there's nothing I can buy. Make the Mr.Handy available for 100 000 caps! That would keep me playing the game farming for money and I could also see what Mr.Handy is capable of and maybe I would use real money too.


- The radio room is a nuisance. I sometimes get rid of dwellers I don't like and as my dweller count goes under 200 for a while the radio rooms want to call in more people. The problem is that once I get a new dweller (birth) the radio room "call new dwellers" buff remains and I always accidentally click on it... resulting in a poor guy/girl standing forever alone outside the vault.


- Give me something for playing this game :D I can't wait for FO4 and I would like to get something extra for my FO Shelter grinding... a small FO4 ingame item would do... just give a me a hat or something so I can show my friends I have no life! :D

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Flesh Tunnel
 
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Post » Sun Feb 14, 2016 7:51 pm

Give me a reason to upgrade the vault door & to have guards in the vault door by letting the guards shoot at raiders as they are hitting the door.



Stop letting the raiders steal resources after they are all dead. Just because one of them decides to cross the full length of the room twice before finally keeling over doesn't mean they should be allowed to steal resources during that dance. Especially when the walkabout of the last corpse takes longer than it took to kill the 5 raiders in the first place.



Let me spend some caps and a rare weapon (or whatever) to send dwellers outside and have them make an outpost somewhere in the wastes. I don't even care if there's a reward or if I ever hear from them again, I just don't want them counting towards my population cap. (That said, this would be a cool way to increase the odds of having your explorers come back with a legendary weapon if they make it to the point where they can't carry any more)



Create a trader event in the wastes where the dweller is able to sell weapons from a player determined blacklist so they can keep looking for rares instead of turning around with 17 stim packs still on their belt.




There's an off-by-one error in your UI on the android version. If you have the exact amount of caps that a room costs, you get a message claiming that you don't have enoug caps.

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Julie Serebrekoff
 
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Post » Mon Feb 15, 2016 5:17 am

I'd like Dwellers to have an old age stage, and eventually die permanently.


Reverse sort would be good as others have said.
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Da Missz
 
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Post » Sun Feb 14, 2016 6:38 pm

Survivor Mode - Auto return dwellers when health runs out. I've just lost a legendary dweller because I couldn't get to my phone in time and during the time he managed to get death claw after death claw, losing 9-11 points a time despite only being out for less than 24hrs and having plenty of stimpacks last time I saw him.


Losing the dweller is one thing, losing the hardened minigun is the worst, given how bloody hard they are to get (I ended up buying some lunch boxes to get it).


They really need to auto return in Survivor mode as you can't be sure of being able to return them manually as you never know how long they'll last.
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Dagan Wilkin
 
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