I quit playing Fallout Shelter since update because ...

Post » Sun Feb 14, 2016 7:45 pm

Yes, I've quit playing Fallout Shelter since the 1.2 update when I've had 2 vaults going since day one and played them every day, but, now, the game is broken more than it was before.




Here's why.


1. Wasteland Explorer limit.


I don't care if the devs have given us a generous 25 explorer limit over the 10 that was initially unloaded on us, it STILL BREAKS THE GAME.


Not only does it break the game, but, it's an obvious attempt at an invisible pay wall.


Todd said there'd be no pay walls. This is a sneaky and underhanded attempt to make an invisible pay wall.


Remove the explorer cap.


It does nothing for "optimization" or "performance".



2. My game LAGS NOW.


Optimization? Performance? No. My game lags now. It's choppy, and, I get stuck auto-zoomed-in on an alert and can't zoom out because obviously "optimization", and increasing "performance" means melting your processor so the game doesn't run properly any more.



3. The mysterious stranger is cute, but, I ALREADY HAVE 999,999 CAPS.


Addressing the 999,999 caps just sitting there should have been taken care of instead of adding some little guy that rains even more useless caps that can't be used onto the vault.


What can be done to fix this?


Well, in all the actual Fallout games;


There's Slavers


There's Caravans.


There's Wasteland Merchants


Any of these could randomly show up at the vault door to sell; weapons, outfits, slaves, stimpacks, radaways, resources like water, food, and power (though water food and power are mostly a concern for first day play).


Rare and Legendary Items, and dwellers could be included in these random visit inventories.



With Slavers selling slaves, there could also be slaver attacks on the vault?


In addition to paying 1000 caps to revive a dead dweller, we could pay 1000 ... or more to buy back an enslaved dweller from a slaver raid.



4. I'm sure you're working on it, but, returning explorers still bug the game. this wasn't a problem when there wasn't an invisible pay wall limit to explorers.




I use to play my two vaults every day, checking in at least 3 or 4 times a day.


Now, I've quit.


Fix it.


Remove the explorer limit.


Actually FIX performance.


Add features that actually DO something for the game instead of taking away from it.



Thanks.


:)



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Bek Rideout
 
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Post » Sun Feb 14, 2016 10:18 pm

The slaver idea is a good one. Be able to buy slaves of various special stats for different prices, then when you buy them they start with a really low happiness.


Give the option to attack slavers instead, they will then raid the vault and anyone they kill gets taken until bought back, or destroy the slavers.
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Jonathan Egan
 
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Post » Sun Feb 14, 2016 9:09 pm

I agree, this decision to castrate the fun out of the game is outrageous, I don't even understand who came up with this idea and why, or was it a random decision that nobody tested with actual players?

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Project
 
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Post » Mon Feb 15, 2016 8:40 am


I'd agree with you, if there was a way to increase the limit that meant you had to pay - but you can't.



its not a pay-wall, its a monumental **** up of a design decision, based probably on a technical reason they don't want to admit as it would show how inept the coding is.



I'm still stunned a game like this uses up sooo much memory.



Its running phones way less powerful than a XBox360 or PS3 and it's still using more memory than either of those consoles had.

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Cayal
 
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Post » Mon Feb 15, 2016 2:19 am


I say invisible pay wall, because, if a player is limited to only a small number of explorers, their numeric probability of finding any "good" loot is significantly impaired.


If they don't find any "good" loot, psychologically they may be more prone to purchase lunchboxes with real-world money.


Invisible pay wall leverages a player's frustration with limitations to provoke them to pay money for items from lunchboxes.



:)


Thanks.

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Ana Torrecilla Cabeza
 
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Post » Mon Feb 15, 2016 9:49 am

Ah, put that way, I see your logic.
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Rhi Edwards
 
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Post » Mon Feb 15, 2016 2:48 am

BRAVO! Great post. Great suggestions. The pain you speak of is felt through and through. We are the committed players of this game. For the BILLION people who've downloaded game, there are only a thimble of us posting on this forum. That should say something for the number of people that actually continue past all the bugs and design flaws of ZOOMING, etc. This game has MAJOR potential, even features that we'd pay money for, but if these basics aren't fixed, it's going to make even the most dedicated loyal Fallout fans leave, and sadly probably never risk another investment on additional mobile games.



The game is close to perfection, but changes / improvements need to be made. ALL are listed within these forums.

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LuBiE LoU
 
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Post » Mon Feb 15, 2016 12:24 am


Thanks.


Limiting anything that was unlimited previously, especially where players have no choice in the matter was a bad call. It's disenfranchised many with this app, and it has me concerned about the actual Fallout 4.



Will Fallout 4 have similar auto-update connectivity back to gamesas? If so, expect to come home after a long day of work to find hundreds of hours of time invested in Fallout 4 completely destroyed when someone at gamesas has the bright idea to implement something that fixes something else that isn't broken, because ... reasons.



Stuff like this is thoroughly disenfranchising.

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Michelle Serenity Boss
 
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Post » Sun Feb 14, 2016 9:58 pm

I agree with just about all of it, but I feel no impulsivity to buy lunch boxes because their loot is garbage. If they got rid of the 500 caps so that we are garunteed rare or legendary then maybe, but an explorer out for 2 days is a better garuntee for a rare than lunch boxes.
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Jade Payton
 
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Post » Sun Feb 14, 2016 8:04 pm

I have been playing since launch. I have bought some lunch boxes but only because I really enjoyed the game and wanted to support it. That's how I always do my "free" games.


But now I wish I wouldn't of. The game is now broken to me. I have so many issues its not funny. I wish they would of put in some new rooms, or something to make the game more interesting.
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NAtIVe GOddess
 
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Post » Sun Feb 14, 2016 8:51 pm

Really, all this debate about explorers limit is dumb, and makes people contradict themselves. I see a lot of people here on forums asking for challenge, i see the explorers limit as a challenge, to limitate people sending out 10 thousand dwellers and getting to 999,999 caps in a blink, what even yourself said its not cool anymore since you already reached it.


I have never bought anything from this game, not even a lunchbox, and im surviving just fine. Legendaries are cool? Yes, totally. Between Weapons and Characters, id rather get a Character (but a fatman wouldnt be so bad at all...);

I still didnt manage to find any from Wasteland... But i'm fine really, i have only 3 explorers and im surviving just fine, and almost completing my collection of rare items. Caps are raising and raising quickly, even without a single Mr Handy in my Vault.


People complain that Bethesda does not listen, but they have raised the limit to 25 explorers... But people still complain. People are never satisfied, even if its temporarily satisfied until next update.

If it was a standard feature from the beginning, people would not be arguing so much over this.


They should add new ways to spend caps? Yes! Some kind of Mysterious Merchant, or we send our dwellers to some kind of vault maze or area so we could try to defeat any boss or whatever would be fun. Bug fixes? Always welcome!


Anyway, I'm not here to be a lawyer for Bethesda at all, since i have my claims too, since i have my expectations for this game too, but the game and the company is not so bad as people are trying to paint. You guys just need to take it easy, and play it casually. Just my sincere opinion.


.
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Mr.Broom30
 
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Post » Mon Feb 15, 2016 8:31 am

I've noticed that a few feel entitled to things concerning the game. While some comments have points, others express frustration for a combination of "not doing well", "bugs", "wishes" and arrogance. Users won't even admit that some problems are caused by trying to glitch the game; you can see a number of posts complaining about things that are symptoms of glitching. It has gone to levels that are illogical.



When it comes to reporting things, I wish this community would provide constructive criticism over rants. If there are people working on making the game better by reading commentary, they would have to go through more nonconstructive posts than helpful ones and that doesn't help fix problems with the game.

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Robert Garcia
 
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Post » Mon Feb 15, 2016 2:05 am


What's the fun in having a 200 dwellers vault with only 25 people exploring ? I don't want to spend hours collecting Power, Food, Water and Stimpacks.

This is boring. This ain't SimCity. After 100 dwellers, there are no new rooms. The only entertaining thing is the exploration. Everything was fine before the update.


Why should I train my dwellers in Endurance, Luck and whatsoever ? So they will get more Power, Food and Water ? This is lame.



We want new items. New experiences. Just look at this thead and a lot of others in this forum. They all are complaining about this.




They just need to remove this limitation, that never existed in the beginning. Simple as that.


Removing this cap is listening the fan base. Not moving the cap from 10 to 25.



I was playing this game in my galaxy S3. My cellphone almost melted ! Then I moved to Andy (an emulator for Android in PC).


After this update, it has seven days that I did not give myself the trouble to open the game.




This is the same problem with the level cap in Fallout 3 and New Vegas. Why on Earth will I continue to wander the wastes without getting XP ?


ANY arbitrary limitation in a RPG game is bad. It kills the feeling of the choice.



In times like these, I miss BlackIsle/Interplay. Even with several bugs and a crappy interface, I've never felt this kind of limitation while playing Fallout 1/2.



I sincerely hope to not find this kind of limitation in Fallout 4.

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stacy hamilton
 
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Post » Mon Feb 15, 2016 10:00 am



We all want new experiences, new rooms, new things to do, but we still can have it all with the explorers limit in the house. I bet that they added this limit so people wouldnt finish the game so quickly, and not achieve 999,999 in a matter of days. Ive been playing this game for weeks, and its still fun as im exploring with just 3 explorers, and theyre bringing enough items for me. As ive heard, they added the cap to ensure that the game would not crash for lower cellphone users, as you said yourself, that you had a Galaxy S3 and it almost melted, that was the reason why they added this now, because after a certain number of explorers, the UI of the explorers was getting bugged.


Remove the limit, so the exploration UI can get buggy again. Remove to make players happy, then have them complaining all over again. People will always complain, if its not for this cap, it will be for a thousand other things.


Try to play it now and see if it will still meltdown, specially when opening the exploration UI.



With this one here i totally agree. But because its given in a much more wider space, since Fallout franchise is open world and it takes time itself for you to achieve things, not like in FOS where you can get to endgame in a matter of days like many people, even yourself, are today. Nobody wants to find any limitation in Fallout 4, even me, because that would ruin the open world experience.
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Laura Simmonds
 
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Post » Mon Feb 15, 2016 11:23 am

The limit was a weak attempt to fix the performance on the explorer screen. It started glitching out when many explorers were out there.



There was an obvious slowdown and I'm on a note 5, a very recent phone.



Judging from some graphical bugs I've seen, they are drawing all the dwellers who are exploring off screen and sliding them into view. So the more dwellers the more they are drawing off screen and their clipping is either non-existent or pathetic. Lag ensues.



Hence the limit. Your argument that it is a psychological paywall is weak IMO. There are much better ways. Like not having caps in paid lunchboxes or removing legendaries from exploring entirely.

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Brittany Abner
 
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Post » Sun Feb 14, 2016 9:11 pm

Frankly quite useless patch that made things WORSE and didn't improve much anything.


- Wasteland explorer limit + bug when I click on explorers GUI disappears and nothing happens.


- Quickly rushing rooms to complete objectives has been made more difficult because rush-button doesn't appear anymore when I click on dweller to make objective box go away.


- Silent loading screen, oh yeah wonderful.


- Haven't seen single Deathclaw since patch even if I have banged my front door like crazy. But instead I get more raiders that are nothing else than annoyance without any challenge and I don't need pocket money or useless items they leave behind.

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Sunnii Bebiieh
 
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Post » Sun Feb 14, 2016 9:44 pm


What's worse; making a complaint, or complaining about complaining?



In case you missed it, the Original Post wasn't JUST a complaint.


There's a list, and, the list details constructive suggestions to mitigate.



No. 3 is certainly suggestive:





:)

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sharon
 
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Post » Mon Feb 15, 2016 2:46 am



I bet that the real cause of lag and FPS drop is due to the green effects when a Room is ready to have resources collected. They should light it up a little to a lighter green, and make it steady instead of emitting continuous waves.
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Emily abigail Villarreal
 
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Post » Mon Feb 15, 2016 6:48 am


I was not complaining about complaining. I have posted observations and made a request while citing the reasons behind said request.



I did not quote any of your posts, but since you decided to showcase the one about the Mysterious Stranger, I will say that your perspective was extremely self-centered. Just because you have no use for the caps provided doesn't make it "useless". Yes, you used the word "useless".



Some of your other ideas are creative, and I hope they get implemented in some fashion. I just hope that you understand that it may not be a carbon copy of what you have in your head. We don't know all the details of how the game is being balanced, after all.

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Katie Pollard
 
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Post » Mon Feb 15, 2016 9:57 am


It's a little interesting how my game ran smoothly without any lag, but, then the update happened, and suddenly I'm experiencing problems with the auto zoom during alerts, lag when every resource room is flashing, lag in the equipment window selling items that gets worse as resource rooms become ready and start flashing in the background, and at other times as well.



I didn't have these problems before the 1.2 update. For me, 1.2 introduced more problems than anything it was allegedly suppose to fix.



I didn't have lag before, and now I do.



I even get stuck in auto-zoom during an alert, can't zoom out, and it turns into a nightmare attempting to select anything when everything is frozen, then moves, and freezes again, and that wasn't a problem before.

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Monika
 
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Post » Mon Feb 15, 2016 8:20 am


That was another performance issue yes. But the explorer screen was a completely separate one.



I could tell because before the update you could select an explorer ready to collect. It would not let you scroll to other explorers in that mode. It wouldn't lag in that situation, but once you loaded the entire list, BOOM lag and frames being lost and graphical glitches from trying to draw a list of 40 dwellers.



Whatever graphical engine they are using it isn't ignoring draw commands that are requested for off screen elements. Instead it seems to be drawing to a buffer anyways instead of ignoring any draw code that is outside the viewing area. It's a rookie mistake when making a first game of this sort.



The same issue is happening with the collection indicators as you described. It simply needs to ignore draw commands for elements that are offscreen.

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Lisha Boo
 
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