Molerats are the #1 way that reveals horrible codingdesign

Post » Mon Feb 15, 2016 7:48 am

I'm running an iPad one generation from the latest, and when the molerats enter my vault through the two residential rooms I CAN'T move because the system limits building due to population, the unit just LAGS. Here's some tips oh Vault Geniuses:



  • STOP AUTO ZOOMING!! It serves NO PURPOSE. It forces me to zoom out to allocate troops and move things around. PLUS, you have a MAJOR bug that's been there since the beginning where the game refuses to zoom out 100%, so I'm stuck in laggy 3D mode, which serves NO purpose to gameplay all the while you age the molerat damage while I'm staring at a FROZEN game.

  • STOP AGING THE VAULT! When an event happens, CEASE EVERYTHING. Stop processing resource aging, wasteland aging, EVERYTHING. Revert all the processor power to allowing the player to deal with the emergency. This will do wonders for performance. You can go back and age everything based on a timestamp of when the event started. It'll add to the "WOOHOO! You won!" feeling. Everything will pop.

  • STOP OVERLAPPING DWELLERS & ROBOTS! At this point I would recommend that NO ONE buy your robots. They hover on top of dwellers that are dying. You can't click them, you can't heal them, it's horrible programming.

We're not looking for a freebee, but we're also not looking for an impossible scenario. This is a game killing design / programming flaw. It reenforces that regardless of your talent to understand the game, you can't win. I just had a single invasion wipe out FOUR robots, and kill three dozen dwellers. Pathetic. None of it was due to my inability to deal with the situation. The game went to a ONE frame per TWO second lag. Dwellers were in need of two stimpacks before I got the first update on their health bars. Really? Am I suppose to be able to click six dwellers split seconds from dying and apply at least one heal? It's impossible, and you can fix it. Please do.

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Lavender Brown
 
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Post » Mon Feb 15, 2016 12:57 am

I'm so tired of that auto-zooming! Ok, I get it: mole-rats. Or someone got pregnant. Or there's a fire. Great. Now let me do my thing.
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DeeD
 
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Post » Mon Feb 15, 2016 1:56 am

I just let everyone die that's going to die and then revive them.


999,999 caps give zero flips about dead dwellers.


If you haven't built up to 999,999 caps yet, then, just wait. An unhappy vault with dead dwellers just laying around doesn't get as many hazard events.



If you need hazard events to fulfill an objective like extinguish X number of fires, or whatever, then, events scale to both the size of the room, and the upgrade status of the room. Thus, if you take a small basic room that can be rushed, put two dwellers in it with decent stats, outfits and weapons, you can spam the rush until it fails, on purpose, and keep making it fail on purpose because the events will only last a few seconds, and you'll only have to heal the two dwellers you have in the room once every 4 or 5 failures, if even that.


Further, if you have a room that you force failure by rushing it all the time, those random roach, molerat, raider, and even deathclaw attacks don't happen.



having a room specifically for failure is great for executing dwellers you don't want. Put someone you don't like in the room and rush it over and over until molerats, fire, or roaches kill off the undesirable.



Bonus, since you're making the failures happen on your schedule, the events don't auto zoom.


Sure, it's a pain, but, it's a pain you manage.



... and, the game is free, unless you let yourself get svckered into buying something that has no real world value.

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T. tacks Rims
 
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Post » Sun Feb 14, 2016 9:10 pm

Indeed, as a seasoned professional developer myself, I see lots of bad designs and sloppy codings in the FOS game implementation. Maybe the FOS was not mean to be finished commercial merchandize, but free give away test sample.


But being a free to play game can not be excuse for such sloppy game, as long as it has in-app purchase. Most free to play games in App Store popularity rank list have excellent software quality. See free to play games like Clash of Clans or Candy Crush Saga. Or other games with similar revenue rank. FOS has the THE worst software quality among the games I play recent years.

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Charlotte Lloyd-Jones
 
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Post » Mon Feb 15, 2016 7:25 am


This would actually be pretty annoying, as most events can be straight up ignored. Raiders get slaughtered in the first room if the defenders have your good weapons, radroaches are trivial if all dwellers have a decent weapon and fires are just an annoyance. Molerats can be tough if they break into an upgraded room, but don't let any of those touch dirt and you're good. So instead of going about our business, we'd all have to stop and stare at events we don't have to interact with.

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Destinyscharm
 
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Post » Mon Feb 15, 2016 1:53 am

I ignore guild hazard events. Every day or so I do a quick sweep and revive anyone who died somehow.

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Trevor Bostwick
 
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Post » Mon Feb 15, 2016 9:53 am


I think you'd find that the events would conclude extremely fast, and not delay anything. Are you rushing to collect something at 999,999 caps? No. So you lose a few moments of gameplay due to an event. The design idea behind the game is that during non-events, time runs faster. During an event, it runs real-time. You can't rush anything anyway, so they already hobble gameplay. This is only a suggestion due to performance problems in programming, not one that's a good idea for normal performance.

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Alan Whiston
 
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Post » Sun Feb 14, 2016 8:28 pm

But but but, how would you marvel that one of the people in the vault got laid off it didn't zoom in and make you watch a slow mo walk of a fat chick in a yelllw shirt? After all the game is called watch the preggers in matching clothes. If you want something else, get a new game....
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Nuno Castro
 
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