Ideas I'd Pay For (thread)

Post » Mon Feb 15, 2016 4:06 am

  • Medical Robots, they slowly roam the vault and heal.

  • Repair Robots, they repair the broken robots.

  • Specific weapons 20+

  • Specific gear 5+

  • 50+ more dwellers

  • No zooming / panning $99999

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Stephanie Valentine
 
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Post » Sun Feb 14, 2016 9:14 pm

... but, would you pay for anything with the knowledge that you have no choice about what the next update does, and the next update could break your game or make it unplayable?



It's one thing if updates are voluntary, but, no, arbitrary features are added to the game and no one has a choice about any changes that can completely ruin something they were enjoying quite thoroughly as it was.



I'm just hoping this hostage taking tactic of mandatory updates you've no choice to refuse doesn't also apply to the actual Fallout 4.


Imagine that.


You've worked through the wasteland for a few hundred hours, and, after coming home from work, ready for a relaxing evening of game play, you discover an automatic update has made all your hard work worthless and you have to either start a new game, or slit your wrists because it's all just too depressing to deal with, especially with no idea if more updates in the future are going to also screw you over.



:)

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Gemma Woods Illustration
 
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Post » Mon Feb 15, 2016 4:13 am

I agree 100%, which is why as a veteran game developer, one can never be satisfied with work arounds. We have to push actual fixes in game design / programming. If the fans or [censored] continually make the developers / producers / designers feel like half ass efforts are ok, then that's all they'll ever put into the game. I'm not saying that's the case with this game, but it's important that we don't write blank checks when things go wrong. This game could so benefit from a less is more refinement release. Optional zooming / panning. Remove building limits on Residential housing, yet limit the "adding" of new dwellers. Right now I can't remove old residential dwellings to better place them, because I've reached my limit. I'm suppose to kill off dwellers, which I've spent hundreds of hours building up, just to get around ridiculous design flaws. Design flaws ALWAYS happen and no hard feelings, but we have to push for them to be undone.



Bethesda has done an amazing job rebirthing Fallout. F3 was riddled with crash bugs for its entire lifetime and was never fixed. You simply can't play all the expansions on the PS3 due to memory bugs. You can't migrate your save files from PS3 to other machines, so you can't catch up. Players have tried to create hack programs to do it, but it never works 100% and you end up with doors that don't exist, and other problems that leave you with unplayable files.



It's my belief that a well programmed Fallout could provide damn near the majority of revenue for Bethesda. Instead, it's always abandoned with a "Well, it was a pretty good value before it became unplayable." Boo!

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Conor Byrne
 
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