Are more enemies added to survival mode? Or is survival mode just increased chance of random fire / radroaches / molerats?
Are more enemies added to survival mode? Or is survival mode just increased chance of random fire / radroaches / molerats?
I believe that the enemies are stronger, more numerous and that there is no resurrecting the dead.
Nice. If that is true, then that is what this game needs. Because once your vault dwellers starts to get geared up, no radroach / molerat infection can stop them.
However can someone dish up the full changelist survival mode adds?
That's more or less right. But that's plenty enough.
Incidents happen much more often and do more damage. Production gets tougher. Good items are harder to come by. Permadeath galore. Basically, it's the same game as vanilla except ratcheted up to 12 and without dweller revival. I don't believe that it adds anything, content-wise.
The only other difference I've heard of so far (haven't verified this personally) is that in vanilla, Deathclaws start showing up at around 60 pop but in Survival, closer to about 35 pop.