Oh, and they'd collect more caps I guess. Or maybe not, since we are many to have attained the maximum number of them.
Bethesda does not want us to collect more gear or find better items, at least until FO4 is out and we buy it. Fallout Shelter is not really a game, it is a shiny attractant, serving to lure in those of us who is not yet obsessed with Fallout Universe.
Yep, they fixed (or at least patched somehow) the negative time legendaries. On my last attempt to send out people "on timer", all explorers displayed a time gap in their travel logs for about 10 minutes - exactly covering the time range for a timed "get item" event. So, looks like thy do not even process those now, and there is no more chance for a negative-timed legendaries or even plain old items of poor quality.
I wouldn't say that thought is too positive. Part of my disappointment with this turn of circumstances is that it's rather out of character for Bethesda, who generally has not removed content where it was not game-breaking or didn't work to the advantage of the player. Then again, this is their first venture into mobile gaming, and the team placed in charge of developing and maintaining Fallout Shelter may not be working under the same parameters as the major release teams. In fact, while Bethesda (under it's parent company, Zenimax) is under the direct supervision of Todd Howard, this title may not be because it may be in a separate mobile-dedicated division (e.g. Id Software is also owned by Zenimax, but operates separately from Bethesda). Still, it's not normal for them to make unannounced, unexplained changes that remove gameplay rather than expand or enhance it.
Or maybe I'm being too positive in my own way. Nevertheless, I would like at the very least an explanation.