Ideas for new stuff :)

Post » Sun Feb 14, 2016 11:40 pm

Hi everybody


I dowloaded this game as soon as Bethesda announced his release and I loved it, I still play my Vault even if I build everything in the game long time ago and there are some things I really would like to see in it, let me know if you agree with me.


I read some topics here below and many ideas are already posted by somebody else so sorry if I write something that you already know :)


I think the area outside the vault door can be used for something, not just queue the Dwellers and see Raiders and Deathclaws approaching.




1. One building spot outside the vault door where you can build Turrets that can help dealing damage to Raiders, Deathclaws and whatever comes from the wasteland before they reach your door, once the enemy passed the turrets they will not deal anymore damage to the invaders. You also have the possibility to upgrade them up to level 3 like the other rooms.


For example [If you have better ideas for cost and damage I would like to know your version in the answers :)]


60 DWELLERS NEEDED


Level 1 - Rifle turrets (cost: 25000 caps, low damage, or 1/4 of the invaders health)


Level 2 - Laser turrets (cost: 50000 caps, medium damage, or 1/3 of the invaders health)


Level 3 - Plasma turrets (cost: 75000 caps, high damage, or 1/2 of the invaders health)




2. One building spot above you vault door where you can build a room to place a Sniper (chosen from you dwellers and my first choice would be Tenpenny XD) who can deal damage to incoming enemies in a similar way as the turrets. The access to this room will be a stair or elevator included in the vault door (or unlocked when the vault door is at Level 3, depends, let me know which one you prefere). His damage depends of course on the equipped weapon and on his STATS.


Perception: How precise is the sniper skill


Agility: How fast he can shoot


Luck: Well...you can imagine :)


Endurance: How many radiations he can handle. This room at the beginning is an open spot on the wasteland so the dweller will be exposed to radiations damage, I think the same system of the wasteland would be ok...you can give him Radway and Stimpacks to cure him.


You can upgrade the room up to level 3.


For example


25 DWELLERS NEEDED


Level 1 - Basic room, just a spot with a "window" where your dweller can shoot. (cost: 2500 caps)


Level 2 - Some furnitures added, like some mimetic to better hide the spot, basic equipment to protect from radiations (cost: 7500 caps)


Level 3 - Good equipment for radiations, better furnitures like scopes to let him spy the wasteland from his spot, even one more Sniper available, the second position can be elevated so the 2 dwellers will not be shooting in the same place. (cost: 22500 caps)




3. Map of the wasteland. So many dwellers explores but nobody knows where they goes, they find some places like supermarkets, old stations and whatever so it would be nice to have a map that our Dwellers can discover when they go out.


This map could be divided in 4 or 5 areas and everytime you send somebody in the wasteland you can choose what area you want to explore and the locations that they will find will be reported on the map once they are back to the vault. From now on you can choose to let them explore the general area (and in appropriate percentage they can find new places and only 1 place at time) or send them in that precise location and claim special Equipment available only in that kind of places (normal loot is available anyway like in the normal game), higher is the Perception, higher will be the chance to find a location.


Different locations could be:


Museum, Library: chance to find different BOOKS or MAGAZINES that one Dweller can use to upgrade immediately one SPECIAL, dresses that give more Intelligence.


Hospital: chance to find Stimpacks and Radaway, rare dresses that give more intelligence.


Supermarket: chance to find Food, Water, Magazines, rare dresses that give more agility


Raiders camp: chance to find Weapons, rare dresses that give more strenght, endurance


Gas station: chance to find Energy, rare dresses that give more perception


Destroyed towns, Deathclaw cave, Abandoned vault, Motel, are all places that can be found in the wasteland...just take as example any location that you can find in any Fallout video game and think what kind of related equipment you can find in it :)




4. This point was part of the previous idea. Books and magazines that one Dweller can use to raise one SPECIAL. The same that you can find in any Fallout video game are perfect already.




5. New invaders, like Super Mutants, Yao guai, Mirelurks, it would be nice to see some different enemies coming to your vault…




6. One building spot outside your vault door where you can build the Merchants outpost, yes, the merchant with the double headed cow that i love so much XD. The merchant will appear every few hours and you have the chance to buy equipment from him using your caps. Once you buy something from him and you close the transaction he will go away. You can upgrade the merchant outpost up to Level 3. The stuff you may find is totally random like the lunch boxes.


For example


45 DWELLERS NEEDED


Level 1 - Chance to find basic dresses and weapons, food, energy and water, stimpacks and radaways, small chance to find blue equipment, very small chance to find gold equipment. good for beginners. Appears every 48 hours, 10 items available (cost: 5000 caps)


Level 2 - Better looking outpost, more comfortable for the merchant, simple wood structure to protect him and the bramine from the sun and water pump for the animal :). Better equipment, water, energy and food, stimpacks and radaways, small chance to find books and magazines, better chance to find blue equipment, small chance to find gold equipment. Appears every 24 hours, 15 items available (cost: 50000 caps)


Level 3 - Well equipped outpost, comfortable for the brave man who sell you good stuff :). Good equipment and weapons, food, energy and water, higher chance to find blue equipment and magazines, higher chance to find gold equipment (pay attention....find it does not mean that you have enough caps to buy it ;) ) . Appears every 12 hours, 20 items available (cost: 500000 caps due to the higher chance to find gold equipment)


Here is an idea of how much items will cost:


Common: 100 caps


Rare: 5000 caps


Legendary 50000 caps


Food, water, energy x 50: 50 caps


Magazines and books: 5000 caps




7. Crafting room for weapons and dresses (2 separate rooms), key stat is LUCK (because so far there is not a room which requires it :)) You can upgrade the rooms up to Level 3


While exploring the wasteland your dwellers may find Blueprints. If you own that weapon or dress you will automatically have the blueprint for it. Also in the Merchant outpost you may find Blueprints, the rarity is the same as the weapon or dress itself. Blue prints does not occupy any space in your inventory, it's just a paper, even if you find more blueprints of the same weapon.


To craft this items you need 2 kind of objects that your dwellers may find exploring the wasteland or in the merchant outpost: scrap metal and tissue (common item).


Another way to obtain these materials could be a new function that you can choose instead of selling: Recycle. By doing that you can get these materials according to the rarity of the object: Common - 1 unit, Rare - 2 units, Legendary - 3 units


Weapons will give you Scrap metal, dresses will give you tissue.


Now for example to craft a common item you may need 50 units, rare item 100 units and legendary 150 units. Once you have the required materials you can create the required object by selecting it from the list of available blueprints and the dwellers will start to create it..the crafting time depends on the level of the room and how many dwellers are working on it.


For example


110 DWELLERS NEEDED


Level 1 - Can craft common items (cost: 15000 caps)


Level 2 - Can craft rare items, faster crafting time (cost: 75000 caps)


Level 3 - Can craft legendary items, faster crafting time (cost: 150000 caps)


The scrap metal and tissue will occupy space in your deposit exactly like all the other objects. One scrap metal= one space, one tissue = one space. If you don't want them of course you can sell them for 10 caps each.




8. There is a huge space on top of the vault that is still free...would be nice to put a Hangar in it with a nice flying vehicle where you can put up to 4 Dwellers to explore the wasteland. This would be nice if the Map system will be implemented so with that you have a greater chance to find new locations around the map if you choose to simply explore the chosen area. More Dwellers in the vehicle and higher is their perception, higher chances to find something...but they may even don't find anything ;)


This vehicle can stay outside only a certain amount of time and after that he will come back by itself (out of gas :P) in half time if you don't recall it by yourself. The hangar can be upgraded up to Level 3


For example


150 DWELLERS NEEDED


Level 1 - Basic hangar with old pre-bellic vehicle,(biplane) max 2 Dwellers, can fly 12 hours maximum (cost: 250000 caps)


Level 2 - Better vehicle (helicopter), max 3 Dwellers, can fly 18 hours maximum (cost: 500000 caps)


Level 3 - High-tech vehicle (Vertibird), max 4 Dwellers, can fly 24 hours maximum and discover even 2 different locations (cost 750000 caps)


Would be very nice to see that vehicle coming out from the side of the mountain with a moving platform and fly away XD




Here are my (and yours) ideas for adding something new to this wonderful game...let me know what do you think in your answers and sorry if i'm not clear in some sentences...my mother language is not english and maybe I did some mistakes...


Hoping to see some of this ideas implemented in the game I greet you all and enjoy your Vaults!!


Thanks Bethesda...keep doing like this....you are the best and I will always support you!!!!!
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james reed
 
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Post » Mon Feb 15, 2016 1:45 am

You made a new game :D these ideas are very good. I hope bethesda will contact to you soon
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Sophie Miller
 
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Post » Sun Feb 14, 2016 10:43 pm

I like all these idea's and the money to be made from mobile gaming is massive. FOS is already successful so I hope new features are added like these in the future.

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Vahpie
 
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Post » Mon Feb 15, 2016 6:04 am

Thanks guys, most of that suggestions are related and could work together...



I hope to see some new implementations as well.


Especially for players that already build everything it will be a good reason for keep playing giving new options to the wasteland (that is the most important thing in Fallout I think), and spend all the caps that you have.


Sometimes you have so many caps that you even don't know what to do with them...this expensive stuff will give you a good reason to empty your bank :)



I have also other small ideas...if you want to know them I will be happy to post them :)

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Zualett
 
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Post » Mon Feb 15, 2016 5:16 am

The only things I'd like to see is a button to have dwellers explore ONLY for rares/higher and a "sell stack" button in the inventory. Especially the last one since I'm up to "sell 1000 items" objectives....with 970 (or so) storage space and 25 dwellers exploring this gets VERY tedious and cramping my tapfinger :D
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Nathan Maughan
 
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Post » Mon Feb 15, 2016 12:39 am

Here are a few this that I think need added or changed.



The newest update added a lot of good stuff but it also added one thing that is horrible, which is that the weapons and armor no longer have multiples of the same item stacked when equipping them. This causes it to take forever to change equipment because I have 80+ of some items. Also it would be nice to have "fist" and "vault suit" at the top of the list instead of alphabetical to speed up un-equipping.



One more thing is that it would be very helpful for the list of dwellers to show the equipped weapon. I know that menu is already full so maybe a new menu could be added to show every dweller and what items are equipped. It can take forever to check all 200 dwellers one at a time to make sure they have the right weapon.



Something else I noticed is that the scrolling of the dweller list and equipment lists lags when there are a lot of items/dwellers to scroll. Maybe the scroll bar that pops up in the dweller list could be made permanent so it is always there and add one to the equip item list.



The chance of getting a legendary dweller is way too low. From what I've noticed, it appears that they only come from card packs and not the wasteland due to the radio recruitment. After reaching 150+ dwellers, every card pack should give a least one legendary item or dweller and the legendary dwellers should come from radio recruitment after every so many new dwellers.



A menu for a merchant that buys and sells weapons and armor for caps would be awesome too. The random chance of getting the really good items from the wasteland and card packs is way too low. Maybe the merchant could be something that only unlocks after having 150+ dwellers or it could even be unlocked for $5-$10.

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Wane Peters
 
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Post » Mon Feb 15, 2016 12:51 pm

There is a lot of ideas from the players.

Where is the response from Bethesda?

I think the best idea is to let the players make their own game.
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Breautiful
 
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Post » Mon Feb 15, 2016 6:33 am

It seems like the only response from Bethesda is to have an intern check these forums once every few weeks and post a very generic response like "


Yes, we continue to work on new updates to the game, and even if we're not responding to everything, we're actively relaying feedback from you guys.


We hope you enjoy the new update."



It's too bad, because I think this game could be a cash cow for them if they devoted even a skeleton team to it. I'm sure Fallout 4 is nice, but there's a good market for mobile games, especially from people who don't have 40+ hours a week to play a PC/console game.



I wish it were otherwise, as I had a lot of fun playing this game until it became repetitive and stale. Heck, with minimal effort, Bethesda could add things like the merchant, a Mr. Handy upgrade/repair shop (making people more likely to buy Mr Handys), a pet breeder, or interactive rooms that let you play mini games (soccer with dwellers, poker against dwellers, etc.) Heck, even just getting rid of the most recent 'updates' that made legendary items near impossible to get and equipping anything that didn't start with A, B or C take just under an hour would be a huge improvement.



So, whoever the Bethesda intern assigned to check the boards this week is - This game could be a cash cow with minimal effort if you let it...

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Angus Poole
 
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Post » Sun Feb 14, 2016 10:45 pm

I am playing Fallout 4 and Fallout Shelter. I have played 111 hours of Fallout 4 so far, but I still like to play Fallout Shelter while i'm at work to kill time. I've nearly maxed out all the stats and levels of my 200 dwellers and have built rooms all the way to the bottom. I just want to be able to keep playing but I will lose interest soon if there aren't more frequent updates to add more content. It has happened with every mobile game I have played. You eventually run out of new stuff to do so you have to move on to a new game.



Here is a picture of my Vault: http : // imgur . com / kUpisDX



It won't let me post links so you will need to remove the spaces from the above link in order to see my vault.

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roxanna matoorah
 
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Post » Mon Feb 15, 2016 11:21 am

These are some really great ideas!

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Lauren Graves
 
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Post » Mon Feb 15, 2016 6:38 am

I like it :) I have a poll posted on the ideas I made :P

Come find it and get started on a poll ^_^ "changing dwellers look and 2 other new things?"

But I really like your idea ballot better ^_^
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Shannon Marie Jones
 
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Post » Mon Feb 15, 2016 11:40 am

Why new stuff when the game has a lot of problem?

In my opinion, developer shall fix the problems first for the benefit of customers.
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DAVId MArtInez
 
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Post » Mon Feb 15, 2016 12:29 pm



Well... For my iOS I don't really have a problem or laggy on my game is perfectly fine... It can handle new stuff o.o sorry if You have problems with the game... ._.
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katsomaya Sanchez
 
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Post » Mon Feb 15, 2016 12:10 pm

How about just simple things like selecting dwellers from the room list to give them stimpaks instead of searching, misclick (wrong dweller standying in front), misclick (zoom out due to double click), zoom in again, searching, oh... allready dead...

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roxxii lenaghan
 
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Post » Mon Feb 15, 2016 6:51 am



I agree.

Also Zoom in during an incident is a big problem for me in the beginning, must zoom out to get everything move. Much damage done when there is not many dwellers around and their HP not high enough.
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Brad Johnson
 
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Post » Mon Feb 15, 2016 3:03 am

It would be great if the training rooms could somehow inform you if you're about to drag a dweller into a full room.



In Production rooms you're shown a stat indicating if the room is full, like S+2, E-1, when you're "hovering" a dweller over them. Why can't the training rooms do the same thing?

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Marie Maillos
 
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Post » Mon Feb 15, 2016 10:29 am

just trying to get this forum working properly is a challenge for me! As for the game reed above^



6s+ 128g iOS 9.2

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Joe Alvarado
 
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Post » Mon Feb 15, 2016 6:46 am

I wish you could sort the status columns in reverse by clicking a second time. It would be great if the data actually sorted alphanumerically. The jobs and times do not sort nicely on IOS.
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Amanda Furtado
 
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Post » Mon Feb 15, 2016 11:37 am

Fix the existing problems.

Like crashes, cannot access to the vault, equipment scrolling etc, all mentioned in this and other forums.
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Scott
 
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