What are the objectives based on?

Post » Mon Feb 15, 2016 1:52 pm

Does anyone know what the factors are which determine the values / amounts of an objective?


E.g. Collect 150 food or 2500 food


Number of dwellers? Rooms? Time spent? Objectives completed?
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Andy durkan
 
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Post » Mon Feb 15, 2016 10:06 am



I don't think they are based off anything other than they are randomly generated with bigger reward when the task is more difficult.


I have 127 dwellers currently and just had collect 600 food for 200 credits. But I've also had collect 3000 food for 600 credits, when I had a much smaller vault.


There is a 1 time per day skip and re roll a task. If you don't like the task or reward re roll for something better.
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Symone Velez
 
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Post » Mon Feb 15, 2016 2:47 pm

I would consider the objectives to be drawback of the game.

If you play long enough, you will find some of them are not reasonable.

Skipping doesn't help as the ones forthcoming will be even worse.

May be Bethesda is using it to boost their lunchboxes sales.


Examples:

1. When there is only 20 dwellers and 8 rooms, the objectives are

A. Collect 10 rare outfit - at this stage only chance getting out fit is from lunchboxes. New vault cannot survive long enough to get that much.

B. Equip 6 plasma rifle - even in the mid game players may not have that many plasma rifle, buying much more boxes again.

C. Survive 6 mole rat attack - there is no mole rats when there is only 20 dwellers,

Which one to skip?


2. When there is already 180 dwellers, all maxed level and stat.

Raise the stat of 30+ dwellers, raise the level of 30+ dwellers, there no enough new dwellers in the vault, no way these objectives can be fulfilled. Skipping these will get a worse one coming.


3. Other objectives will make the vault expand too quick. Like unnecessary merging, upgrade, making babies, etc.
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Misty lt
 
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Post » Mon Feb 15, 2016 5:58 am

Indeed they seem to not be thought through well... But it seems it's getting better.

But it's kinda annoying that many of the end-game objectives take such a long time - as this is he only way to interact with the game to get cool stuff. I would love to collect more pets but it's pointless as it would take weeks to get only a few.


My feelings would say there must be at least a correlation with the amount of dwellers and the difficulty of the objectives. I just wonder if other factors also play a role...
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Tanya Parra
 
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Post » Mon Feb 15, 2016 2:38 pm

Not too sure, but they seem to be easier and more logical with less dwellers. Upgrading 3 rooms got you a lunchbox in your first 10 minutes of the game, but as your vault grows, it demands that you perform more difficult tasks to get better rewards. It may also relate to loot. As far as I have exeprienced, loot is better when you have more dwellers. The game has no issue giving you the crap ton of boxes it does at the beggining, because the odds of you getting something insane are very low, and therefore wont be making the game too easy.



So based off rooms and population, it logically would scale and expect you to do more to get more.

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Abel Vazquez
 
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Post » Mon Feb 15, 2016 4:47 am

I picked up two 10mm pistols and got "equip two dwellers with 10mm pistols" objective.


Never had the objective before.


I picked up a bb gun and had to "equip two dwellers with bb guns".


If you can't accomplish an objective (=not having said guns in vault) you won't get it.
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Marquis T
 
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Post » Mon Feb 15, 2016 3:03 pm

I haven't seen it since the latest patch, but before objectives to equip guns that you have never even seen definitiv existed


I have 2 good vaults now (1 old, 1 survivor mode) but i play only a new vault. It is much more fun and rewarding because frankly I think getting lunch boxes / pets / handies is the only point to play this game at this moment.
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Lawrence Armijo
 
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