V 1.1 update:
"
- Some of the more difficult daily objective requirements have been adjusted to more obtainable levels. You’re welcome."
That's the exact oopposite of what's happened. These objectives are getting more and more insane. The bug that doesn't allow for daily dismissals doesn't help matters.
The last time I had the selling objective, I was somewhere around 1200. That's insane enough, but 4855...with the explorer cap AND assuming everyone survives until they reach their carry-limit, that's going to take a week at least. And why the jump? No major changes to my vault have happened. How is this more attainable?
Okay, I'm not the most observant person, so maybe the Mysterious Stranger is more attainable than it appears.
Survive 18 molerat attacks with no casualties. I de-molerat-proofed half my vault and I have been working on this for weeks. Today I spent an hour forcing rush failures and got a total of five attacks.
And I still have to use the dismissals I do get (once about every 3-4 days now) to dismiss the "raise a SPECIAL level" objectives that I cannot complete due to all my dwellers being maxed out.